Goat Simulator Steam key art
Goat Simulator cover art

Steam revenue analysis

Goat Simulator Steam Revenue & Sales Estimates

Coffee Stain Studios · Coffee Stain Publishing

$17.9MEst. Gross Revenue

1,988,820 estimated sales, 91% positive reviews, and $12,909,618.85 potentially retained by the developer after Steam's platform fees.

Action91% Positive$9.99

Revenue Overview

$17.9M

Gross Revenue

$12.9M

Developer Revenue

1,988,820

Est. Copies Sold

$17.9M

Revenue / Year (avg. 1 yr)

$12.3MLow estimate
$17.9MBest estimate
$37MHigh estimate

How the revenue splits

Gross Revenue
$17,879,492
Steam Platform Fee(27.8%)
−$4,969,873
Developer Revenue
$12,909,619

Developer vs. Steam

Developer: 72.2%($12,909,619)Steam: 27.8%($4,969,873)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,969,873
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
68,580Total Reviews
62,408positive (91%)
6,172negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    68,580 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Goat Simulator, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $17,879,492 in gross revenue into roughly $12,909,619 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.99

List price $9.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for Goat Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,879,492

To developer

$12,909,619

To developer: 72.2%

$12,909,619

Platform fee: 27.8%

$4,969,873

Epic Games Store

Gross revenue baseline: $17,879,492

To developer

$15,853,953

To developer: 88.7%

$15,853,953

Platform fee: 11.3%

$2,025,539

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,879,492

To developer

$12,515,644

To developer: 70.0%

$12,515,644

Platform fee: 30.0%

$5,363,848

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 23% by revenue in Action
23%

Top 23% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Goat Simulator ranks in the top 23% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.5h avg2.3h median

7.5h

Average Playtime

2.3h

Median Playtime

0.4h

Recent Activity (2 Weeks)

A median playtime of 2.3h and average of 7.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCoffee Stain Studios
PublisherCoffee Stain Publishing
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$8.99
GenreAction
Peak Players71
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Goat Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Goat Simulator's total gross revenue on Steam at approximately $17,879,492.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,330,684
  • Calibrated midpoint (x29): $17,879,492
  • Optimistic estimate (x60): $36,992,052

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Goat Simulator sold on Steam?

With 68,580 Steam reviews and a 91% positive rating, we estimate Goat Simulator has sold between 1,371,600 and 4,114,800 copies, with a best estimate of 1,988,820.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Coffee Stain Studios earn from Goat Simulator?

After Steam's tiered platform fee of effectively 27.8%, Coffee Stain Studios keeps an estimated $12,909,619 from Goat Simulator's gross revenue of $17,879,492.

Here's the breakdown:

  • Gross Revenue: $17,879,492
  • Steam's Fee (27.8%): -$4,969,873
  • Developer Revenue: $12,909,619

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Goat Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Goat Simulator, with an estimated gross revenue of $17,879,492, this results in an effective rate of 27.8%. Steam keeps approximately $4,969,873 and Coffee Stain Studios receives $12,909,619.

How accurate are these revenue estimates for Goat Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,330,684 to $36,992,052) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $9.

What would Goat Simulator earn on Epic Games Store instead?

If Goat Simulator generated the same gross revenue on the Epic Games Store, Coffee Stain Studios would keep approximately $15,853,953 - that's $2,944,334 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,025,539. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,515,644.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Goat Simulator?

According to SteamSpy data, players spend an average of 7.5 hours in Goat Simulator, with a median playtime of 2.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.