Wolcen: Lords of Mayhem Steam key art
Wolcen: Lords of Mayhem cover art

Steam revenue analysis

Wolcen: Lords of Mayhem Steam Revenue & Sales Estimates

WOLCEN Studio

$56MEst. Gross Revenue

2,030,310 estimated sales, 56% positive reviews, and $41,813,002.32 potentially retained by the developer after Steam's platform fees.

Action56% Positive$29.99

Revenue Overview

$56M

Gross Revenue

$41.8M

Developer Revenue

2,030,310

Est. Copies Sold

$56M

Revenue / Year (avg. 1 yr)

$37.3MLow estimate
$56MBest estimate
$112MHigh estimate

How the revenue splits

Gross Revenue
$56,016,253
Steam Platform Fee(25.4%)
−$14,203,251
Developer Revenue
$41,813,002

Developer vs. Steam

Developer: 74.6%($41,813,002)Steam: 25.4%($14,203,251)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$1,203,251

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

56%positive
67,677Total Reviews
37,899positive (56%)
29,778negative (44%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    67,677 reviews and a 56% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wolcen: Lords of Mayhem, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.4%. That turns an estimated $56,016,253 in gross revenue into roughly $41,813,002 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

25.4%

Tiered 30 / 25 / 20%

Revenue estimates for Wolcen: Lords of Mayhem use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $56,016,253

To developer

$41,813,002

To developer: 74.6%

$41,813,002

Platform fee: 25.4%

$14,203,251

Epic Games Store

Gross revenue baseline: $56,016,253

To developer

$49,414,303

To developer: 88.2%

$49,414,303

Platform fee: 11.8%

$6,601,950

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $56,016,253

To developer

$39,211,377

To developer: 70.0%

$39,211,377

Platform fee: 30.0%

$16,804,876

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Wolcen: Lords of Mayhem ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.4h avg25.2h median

42.4h

Average Playtime

25.2h

Median Playtime

Wolcen: Lords of Mayhem keeps players engaged for an average of 42.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperWOLCEN Studio
PublisherWOLCEN Studio
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players30
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Wolcen: Lords of Mayhem earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wolcen: Lords of Mayhem's total gross revenue on Steam at approximately $56,016,253.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $37,344,169
  • Calibrated midpoint (x30): $56,016,253
  • Optimistic estimate (x60): $112,032,506

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wolcen: Lords of Mayhem sold on Steam?

With 67,677 Steam reviews and a 56% positive rating, we estimate Wolcen: Lords of Mayhem has sold between 1,353,540 and 4,060,620 copies, with a best estimate of 2,030,310.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does WOLCEN Studio earn from Wolcen: Lords of Mayhem?

After Steam's tiered platform fee of effectively 25.4%, WOLCEN Studio keeps an estimated $41,813,002 from Wolcen: Lords of Mayhem's gross revenue of $56,016,253.

Here's the breakdown:

  • Gross Revenue: $56,016,253
  • Steam's Fee (25.4%): -$14,203,251
  • Developer Revenue: $41,813,002

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wolcen: Lords of Mayhem?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wolcen: Lords of Mayhem, with an estimated gross revenue of $56,016,253, this results in an effective rate of 25.4%. Steam keeps approximately $14,203,251 and WOLCEN Studio receives $41,813,002.

How accurate are these revenue estimates for Wolcen: Lords of Mayhem?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($37,344,169 to $112,032,506) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would Wolcen: Lords of Mayhem earn on Epic Games Store instead?

If Wolcen: Lords of Mayhem generated the same gross revenue on the Epic Games Store, WOLCEN Studio would keep approximately $49,414,303 - that's $7,601,300 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,601,950. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $39,211,377.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wolcen: Lords of Mayhem?

According to SteamSpy data, players spend an average of 42.4 hours in Wolcen: Lords of Mayhem, with a median playtime of 25.2 hours. This indicates solid player engagement.