IXION Steam key art
IXION cover art

Steam revenue analysis

IXION Steam Revenue & Sales Estimates

Bulwark Studios · Kasedo Games

$12.3MEst. Gross Revenue

502,048 estimated sales, 78% positive reviews, and $8,721,366.64 potentially retained by the developer after Steam's platform fees.

Indie78% Positive$34.99

Revenue Overview

$12.3M

Gross Revenue

$8.7M

Developer Revenue

502,048

Est. Copies Sold

$3.1M

Revenue / Year (avg. 4 yr)

$7.7MLow estimate
$12.3MBest estimate
$23.1MHigh estimate

How the revenue splits

Gross Revenue
$12,295,156
Steam Platform Fee(29.1%)
−$3,573,789
Developer Revenue
$8,721,367

Developer vs. Steam

Developer: 70.9%($8,721,367)Steam: 29.1%($3,573,789)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$573,789
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
15,689Total Reviews
12,237positive (78%)
3,452negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,689 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For IXION, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $24 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,295,156 in gross revenue into roughly $8,721,367 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$24.49

List price $34.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for IXION use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $24 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,295,156

To developer

$8,721,367

To developer: 70.9%

$8,721,367

Platform fee: 29.1%

$3,573,789

Epic Games Store

Gross revenue baseline: $12,295,156

To developer

$10,939,737

To developer: 89.0%

$10,939,737

Platform fee: 11.0%

$1,355,419

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,295,156

To developer

$8,606,609

To developer: 70.0%

$8,606,609

Platform fee: 30.0%

$3,688,547

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 39% by revenue in Indie
39%

Top 39% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

IXION ranks in the top 39% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

27.1h avg20.1h median

27.1h

Average Playtime

20.1h

Median Playtime

0.1h

Recent Activity (2 Weeks)

IXION keeps players engaged for an average of 27.1 hours – solid engagement for a indie game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBulwark Studios
PublisherKasedo Games
Release DateDecember 6, 2022
Years on Market4 years
Current Price$34.99
Calibrated Avg. Selling Price$24.49
GenreIndie
Peak Players133
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has IXION earned on Steam?

Based on our analysis using the Boxleiter method, we estimate IXION's total gross revenue on Steam at approximately $12,295,156.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,684,472
  • Calibrated midpoint (x32): $12,295,156
  • Optimistic estimate (x60): $23,053,417

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has IXION sold on Steam?

With 15,689 Steam reviews and a 78% positive rating, we estimate IXION has sold between 313,780 and 941,340 copies, with a best estimate of 502,048.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bulwark Studios earn from IXION?

After Steam's tiered platform fee of effectively 29.1%, Bulwark Studios keeps an estimated $8,721,367 from IXION's gross revenue of $12,295,156.

Here's the breakdown:

  • Gross Revenue: $12,295,156
  • Steam's Fee (29.1%): -$3,573,789
  • Developer Revenue: $8,721,367

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from IXION?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For IXION, with an estimated gross revenue of $12,295,156, this results in an effective rate of 29.1%. Steam keeps approximately $3,573,789 and Bulwark Studios receives $8,721,367.

How accurate are these revenue estimates for IXION?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,684,472 to $23,053,417) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $24.

What would IXION earn on Epic Games Store instead?

If IXION generated the same gross revenue on the Epic Games Store, Bulwark Studios would keep approximately $10,939,737 - that's $2,218,370 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,355,419. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,606,609.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in IXION?

According to SteamSpy data, players spend an average of 27.1 hours in IXION, with a median playtime of 20.1 hours. This indicates solid player engagement.