Gold Mining Simulator Steam key art
Gold Mining Simulator cover art

Steam revenue analysis

Gold Mining Simulator Steam Revenue & Sales Estimates

Code Horizon

$6.1MEst. Gross Revenue

527,485 estimated sales, 72% positive reviews, and $4,279,485.81 potentially retained by the developer after Steam's platform fees.

Indie72% Positive$4.99

Revenue Overview

$6.1M

Gross Revenue

$4.3M

Developer Revenue

527,485

Est. Copies Sold

$679.3K

Revenue / Year (avg. 9 yr)

$3.5MLow estimate
$6.1MBest estimate
$10.5MHigh estimate

How the revenue splits

Gross Revenue
$6,113,551
Steam Platform Fee(30.0%)
−$1,834,065
Developer Revenue
$4,279,486

Developer vs. Steam

Developer: 70.0%($4,279,486)Steam: 30.0%($1,834,065)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,834,065
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
15,071Total Reviews
10,851positive (72%)
4,220negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,071 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Gold Mining Simulator, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,113,551 in gross revenue into roughly $4,279,486 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.59

List price $4.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Gold Mining Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,113,551

To developer

$4,279,486

To developer: 70.0%

$4,279,486

Platform fee: 30.0%

$1,834,065

Epic Games Store

Gross revenue baseline: $6,113,551

To developer

$5,499,925

To developer: 90.0%

$5,499,925

Platform fee: 10.0%

$613,626

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $6,113,551

To developer

$4,279,486

To developer: 70.0%

$4,279,486

Platform fee: 30.0%

$1,834,065

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 54% by revenue in Indie
54%

Top 54% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Gold Mining Simulator ranks in the top 54% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.8h avg10.5h median

22.8h

Average Playtime

10.5h

Median Playtime

A median playtime of 10.5h and average of 22.8h suggest a dedicated core community playing this indie game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCode Horizon
PublisherCode Horizon
Release DateOctober 12, 2017
Years on Market9 years
Current Price$4.99
Calibrated Avg. Selling Price$11.59
GenreIndie
Peak Players166
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Gold Mining Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Gold Mining Simulator's total gross revenue on Steam at approximately $6,113,551.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,493,458
  • Calibrated midpoint (x35): $6,113,551
  • Optimistic estimate (x60): $10,480,373

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Gold Mining Simulator sold on Steam?

With 15,071 Steam reviews and a 72% positive rating, we estimate Gold Mining Simulator has sold between 301,420 and 904,260 copies, with a best estimate of 527,485.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Code Horizon earn from Gold Mining Simulator?

After Steam's tiered platform fee of effectively 30.0%, Code Horizon keeps an estimated $4,279,486 from Gold Mining Simulator's gross revenue of $6,113,551.

Here's the breakdown:

  • Gross Revenue: $6,113,551
  • Steam's Fee (30.0%): -$1,834,065
  • Developer Revenue: $4,279,486

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Gold Mining Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Gold Mining Simulator, with an estimated gross revenue of $6,113,551, this results in an effective rate of 30.0%. Steam keeps approximately $1,834,065 and Code Horizon receives $4,279,486.

How accurate are these revenue estimates for Gold Mining Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,493,458 to $10,480,373) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $12.

What would Gold Mining Simulator earn on Epic Games Store instead?

If Gold Mining Simulator generated the same gross revenue on the Epic Games Store, Code Horizon would keep approximately $5,499,925 - that's $1,220,439 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $613,626. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,279,486.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Gold Mining Simulator?

According to SteamSpy data, players spend an average of 22.8 hours in Gold Mining Simulator, with a median playtime of 10.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.