Bad Rats: the Rats' Revenge Steam key art
Bad Rats: the Rats' Revenge cover art

Steam revenue analysis

Bad Rats: the Rats' Revenge Steam Revenue & Sales Estimates

Invent4 Entertainment · Strategy First

$571KEst. Gross Revenue

594,840 estimated sales, 79% positive reviews, and $399,732.48 potentially retained by the developer after Steam's platform fees.

Indie79% Positive$1.99

Revenue Overview

$571K

Gross Revenue

$399.7K

Developer Revenue

594,840

Est. Copies Sold

$33.6K

Revenue / Year (avg. 17 yr)

$285.5KLow estimate
$571KBest estimate
$856.6KHigh estimate

How the revenue splits

Gross Revenue
$571,046
Steam Platform Fee(30.0%)
−$171,314
Developer Revenue
$399,732

Developer vs. Steam

Developer: 70.0%($399,732)Steam: 30.0%($171,314)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$171,314
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
14,871Total Reviews
11,748positive (79%)
3,123negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,871 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bad Rats: the Rats' Revenge, we use a midpoint multiplier of ×40 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $571,046 in gross revenue into roughly $399,732 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$0.96

List price $1.99

Boxleiter multiplier

×40

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Bad Rats: the Rats' Revenge use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x40 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $571,046

To developer

$399,732

To developer: 70.0%

$399,732

Platform fee: 30.0%

$171,314

Epic Games Store

Gross revenue baseline: $571,046

To developer

$571,046

To developer: 100.0%

$571,046

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $571,046

To developer

$399,732

To developer: 70.0%

$399,732

Platform fee: 30.0%

$171,314

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Indie
98%

Top 98% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Bad Rats: the Rats' Revenge ranks in the top 98% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.2h avg2h median

3.2h

Average Playtime

2h

Median Playtime

Bad Rats: the Rats' Revenge keeps players engaged for an average of 3.2 hours – solid engagement for a indie game.

Game Details

Dataset updated: April 18, 2026

DeveloperInvent4 Entertainment
PublisherStrategy First
Release DateJuly 19, 2009
Years on Market17 years
Current Price$1.99
Calibrated Avg. Selling Price$0.96
GenreIndie
Peak Players6
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Bad Rats: the Rats' Revenge earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bad Rats: the Rats' Revenge's total gross revenue on Steam at approximately $571,046.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $285,523
  • Calibrated midpoint (x40): $571,046
  • Optimistic estimate (x60): $856,570

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bad Rats: the Rats' Revenge sold on Steam?

With 14,871 Steam reviews and a 79% positive rating, we estimate Bad Rats: the Rats' Revenge has sold between 297,420 and 892,260 copies, with a best estimate of 594,840.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x40 that adjusts for the title's age, price tier, genre, and review profile.

How much does Invent4 Entertainment earn from Bad Rats: the Rats' Revenge?

After Steam's tiered platform fee of effectively 30.0%, Invent4 Entertainment keeps an estimated $399,732 from Bad Rats: the Rats' Revenge's gross revenue of $571,046.

Here's the breakdown:

  • Gross Revenue: $571,046
  • Steam's Fee (30.0%): -$171,314
  • Developer Revenue: $399,732

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bad Rats: the Rats' Revenge?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bad Rats: the Rats' Revenge, with an estimated gross revenue of $571,046, this results in an effective rate of 30.0%. Steam keeps approximately $171,314 and Invent4 Entertainment receives $399,732.

How accurate are these revenue estimates for Bad Rats: the Rats' Revenge?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($285,523 to $856,570) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x40) and a calibrated ASP of $1.

What would Bad Rats: the Rats' Revenge earn on Epic Games Store instead?

If Bad Rats: the Rats' Revenge generated the same gross revenue on the Epic Games Store, Invent4 Entertainment would keep approximately $571,046 - that's $171,314 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $399,732.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bad Rats: the Rats' Revenge?

According to SteamSpy data, players spend an average of 3.2 hours in Bad Rats: the Rats' Revenge, with a median playtime of 2 hours. This indicates solid player engagement.