Automation - The Car Company Tycoon Game Steam key art
Automation - The Car Company Tycoon Game cover art

Steam revenue analysis

Automation - The Car Company Tycoon Game Steam Revenue & Sales Estimates

Camshaft Software Ltd

$8MEst. Gross Revenue

534,909 estimated sales, 93% positive reviews, and $5,616,544.50 potentially retained by the developer after Steam's platform fees.

Indie93% Positive$29.99

Revenue Overview

$8M

Gross Revenue

$5.6M

Developer Revenue

534,909

Est. Copies Sold

$729.4K

Revenue / Year (avg. 11 yr)

$4.3MLow estimate
$8MBest estimate
$13MHigh estimate

How the revenue splits

Gross Revenue
$8,023,635
Steam Platform Fee(30.0%)
−$2,407,091
Developer Revenue
$5,616,545

Developer vs. Steam

Developer: 70.0%($5,616,545)Steam: 30.0%($2,407,091)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,407,091
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
14,457Total Reviews
13,445positive (93%)
1,012negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,457 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Automation - The Car Company Tycoon Game, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,023,635 in gross revenue into roughly $5,616,545 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.00

List price $29.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Automation - The Car Company Tycoon Game use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,023,635

To developer

$5,616,545

To developer: 70.0%

$5,616,545

Platform fee: 30.0%

$2,407,091

Epic Games Store

Gross revenue baseline: $8,023,635

To developer

$7,180,799

To developer: 89.5%

$7,180,799

Platform fee: 10.5%

$842,836

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,023,635

To developer

$5,616,545

To developer: 70.0%

$5,616,545

Platform fee: 30.0%

$2,407,091

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 46% by revenue in Indie
46%

Top 46% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Automation - The Car Company Tycoon Game ranks in the top 46% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

56.6h avg14.7h median

56.6h

Average Playtime

14.7h

Median Playtime

22.4h

Recent Activity (2 Weeks)

A median playtime of 14.7h and average of 56.6h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity40% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCamshaft Software Ltd
PublisherCamshaft Software Ltd
Release DateMarch 11, 2015
Years on Market11 years
Current Price$29.99
Calibrated Avg. Selling Price$15.00
GenreIndie
Peak Players554
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Automation - The Car Company Tycoon Game earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Automation - The Car Company Tycoon Game's total gross revenue on Steam at approximately $8,023,635.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,337,100
  • Calibrated midpoint (x37): $8,023,635
  • Optimistic estimate (x60): $13,011,300

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Automation - The Car Company Tycoon Game sold on Steam?

With 14,457 Steam reviews and a 93% positive rating, we estimate Automation - The Car Company Tycoon Game has sold between 289,140 and 867,420 copies, with a best estimate of 534,909.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Camshaft Software Ltd earn from Automation - The Car Company Tycoon Game?

After Steam's tiered platform fee of effectively 30.0%, Camshaft Software Ltd keeps an estimated $5,616,545 from Automation - The Car Company Tycoon Game's gross revenue of $8,023,635.

Here's the breakdown:

  • Gross Revenue: $8,023,635
  • Steam's Fee (30.0%): -$2,407,091
  • Developer Revenue: $5,616,545

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Automation - The Car Company Tycoon Game?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Automation - The Car Company Tycoon Game, with an estimated gross revenue of $8,023,635, this results in an effective rate of 30.0%. Steam keeps approximately $2,407,091 and Camshaft Software Ltd receives $5,616,545.

How accurate are these revenue estimates for Automation - The Car Company Tycoon Game?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,337,100 to $13,011,300) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $15.

What would Automation - The Car Company Tycoon Game earn on Epic Games Store instead?

If Automation - The Car Company Tycoon Game generated the same gross revenue on the Epic Games Store, Camshaft Software Ltd would keep approximately $7,180,799 - that's $1,564,254 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $842,836. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,616,545.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Automation - The Car Company Tycoon Game?

According to SteamSpy data, players spend an average of 56.6 hours in Automation - The Car Company Tycoon Game, with a median playtime of 14.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.