Cyber Manhunt Steam key art
Cyber Manhunt cover art

Steam revenue analysis

Cyber Manhunt Steam Revenue & Sales Estimates

Aluba Van+

$3.5MEst. Gross Revenue

529,920 estimated sales, 93% positive reviews, and $2,444,520.96 potentially retained by the developer after Steam's platform fees.

Indie93% Positive$9.99

Revenue Overview

$3.5M

Gross Revenue

$2.4M

Developer Revenue

529,920

Est. Copies Sold

$698.4K

Revenue / Year (avg. 5 yr)

$1.9MLow estimate
$3.5MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$3,492,173
Steam Platform Fee(30.0%)
−$1,047,652
Developer Revenue
$2,444,521

Developer vs. Steam

Developer: 70.0%($2,444,521)Steam: 30.0%($1,047,652)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,047,652
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
14,720Total Reviews
13,690positive (93%)
1,030negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,720 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cyber Manhunt, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,492,173 in gross revenue into roughly $2,444,521 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.59

List price $9.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cyber Manhunt use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,492,173

To developer

$2,444,521

To developer: 70.0%

$2,444,521

Platform fee: 30.0%

$1,047,652

Epic Games Store

Gross revenue baseline: $3,492,173

To developer

$3,193,112

To developer: 91.4%

$3,193,112

Platform fee: 8.6%

$299,061

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.6%.

GOG

Gross revenue baseline: $3,492,173

To developer

$2,444,521

To developer: 70.0%

$2,444,521

Platform fee: 30.0%

$1,047,652

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 80% by revenue in Indie
80%

Top 80% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Cyber Manhunt ranks in the top 80% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.3h avg11.6h median

13.3h

Average Playtime

11.6h

Median Playtime

0h

Recent Activity (2 Weeks)

Cyber Manhunt keeps players engaged for an average of 13.3 hours – solid engagement for a indie game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAluba Van+
PublisherAluba Van+
Release DateFebruary 1, 2021
Years on Market5 years
Current Price$9.99
Calibrated Avg. Selling Price$6.59
GenreIndie
Peak Players38
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Cyber Manhunt earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cyber Manhunt's total gross revenue on Steam at approximately $3,492,173.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,940,096
  • Calibrated midpoint (x36): $3,492,173
  • Optimistic estimate (x60): $5,820,288

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cyber Manhunt sold on Steam?

With 14,720 Steam reviews and a 93% positive rating, we estimate Cyber Manhunt has sold between 294,400 and 883,200 copies, with a best estimate of 529,920.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Aluba Van+ earn from Cyber Manhunt?

After Steam's tiered platform fee of effectively 30.0%, Aluba Van+ keeps an estimated $2,444,521 from Cyber Manhunt's gross revenue of $3,492,173.

Here's the breakdown:

  • Gross Revenue: $3,492,173
  • Steam's Fee (30.0%): -$1,047,652
  • Developer Revenue: $2,444,521

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cyber Manhunt?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cyber Manhunt, with an estimated gross revenue of $3,492,173, this results in an effective rate of 30.0%. Steam keeps approximately $1,047,652 and Aluba Van+ receives $2,444,521.

How accurate are these revenue estimates for Cyber Manhunt?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,940,096 to $5,820,288) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $7.

What would Cyber Manhunt earn on Epic Games Store instead?

If Cyber Manhunt generated the same gross revenue on the Epic Games Store, Aluba Van+ would keep approximately $3,193,112 - that's $748,591 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $299,061. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,444,521.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cyber Manhunt?

According to SteamSpy data, players spend an average of 13.3 hours in Cyber Manhunt, with a median playtime of 11.6 hours. This indicates solid player engagement.