Warhammer 40,000: Mechanicus Steam key art
Warhammer 40,000: Mechanicus cover art

Steam revenue analysis

Warhammer 40,000: Mechanicus Steam Revenue & Sales Estimates

Bulwark Studios · Kasedo Games

$9.5MEst. Gross Revenue

445,797 estimated sales, 92% positive reviews, and $6,659,315.59 potentially retained by the developer after Steam's platform fees.

Strategy92% Positive$4.19

Revenue Overview

$9.5M

Gross Revenue

$6.7M

Developer Revenue

445,797

Est. Copies Sold

$1.2M

Revenue / Year (avg. 8 yr)

$5.8MLow estimate
$9.5MBest estimate
$17.3MHigh estimate

How the revenue splits

Gross Revenue
$9,513,308
Steam Platform Fee(30.0%)
−$2,853,992
Developer Revenue
$6,659,316

Developer vs. Steam

Developer: 70.0%($6,659,316)Steam: 30.0%($2,853,992)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,853,992
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
13,509Total Reviews
12,428positive (92%)
1,081negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,509 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Warhammer 40,000: Mechanicus, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $21 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,513,308 in gross revenue into roughly $6,659,316 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$21.34

List price $4.19

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Warhammer 40,000: Mechanicus use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $21 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,513,308

To developer

$6,659,316

To developer: 70.0%

$6,659,316

Platform fee: 30.0%

$2,853,992

Epic Games Store

Gross revenue baseline: $9,513,308

To developer

$8,491,711

To developer: 89.3%

$8,491,711

Platform fee: 10.7%

$1,021,597

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,513,308

To developer

$6,659,316

To developer: 70.0%

$6,659,316

Platform fee: 30.0%

$2,853,992

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 54% by revenue in Strategy
54%

Top 54% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Warhammer 40,000: Mechanicus ranks in the top 54% of 28 tracked strategy top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.3h avg4h median

10.3h

Average Playtime

4h

Median Playtime

12.2h

Recent Activity (2 Weeks)

A median playtime of 4h and average of 10.3h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBulwark Studios
PublisherKasedo Games
Release DateNovember 14, 2018
Years on Market8 years
Current Price$4.19
Calibrated Avg. Selling Price$21.34
GenreStrategy
Peak Players180
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Warhammer 40,000: Mechanicus earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Warhammer 40,000: Mechanicus's total gross revenue on Steam at approximately $9,513,308.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,765,641
  • Calibrated midpoint (x33): $9,513,308
  • Optimistic estimate (x60): $17,296,924

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Warhammer 40,000: Mechanicus sold on Steam?

With 13,509 Steam reviews and a 92% positive rating, we estimate Warhammer 40,000: Mechanicus has sold between 270,180 and 810,540 copies, with a best estimate of 445,797.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bulwark Studios earn from Warhammer 40,000: Mechanicus?

After Steam's tiered platform fee of effectively 30.0%, Bulwark Studios keeps an estimated $6,659,316 from Warhammer 40,000: Mechanicus's gross revenue of $9,513,308.

Here's the breakdown:

  • Gross Revenue: $9,513,308
  • Steam's Fee (30.0%): -$2,853,992
  • Developer Revenue: $6,659,316

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Warhammer 40,000: Mechanicus?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Warhammer 40,000: Mechanicus, with an estimated gross revenue of $9,513,308, this results in an effective rate of 30.0%. Steam keeps approximately $2,853,992 and Bulwark Studios receives $6,659,316.

How accurate are these revenue estimates for Warhammer 40,000: Mechanicus?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,765,641 to $17,296,924) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $21.

What would Warhammer 40,000: Mechanicus earn on Epic Games Store instead?

If Warhammer 40,000: Mechanicus generated the same gross revenue on the Epic Games Store, Bulwark Studios would keep approximately $8,491,711 - that's $1,832,395 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,021,597. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,659,316.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Warhammer 40,000: Mechanicus?

According to SteamSpy data, players spend an average of 10.3 hours in Warhammer 40,000: Mechanicus, with a median playtime of 4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.