Supreme Commander: Forged Alliance Steam key art
Supreme Commander: Forged Alliance cover art

Steam revenue analysis

Supreme Commander: Forged Alliance Steam Revenue & Sales Estimates

Gas Powered Games · Square Enix

$3.3MEst. Gross Revenue

511,784 estimated sales, 97% positive reviews, and $2,282,044.86 potentially retained by the developer after Steam's platform fees.

Strategy97% Positive$12.99

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

511,784

Est. Copies Sold

$217.3K

Revenue / Year (avg. 15 yr)

$1.7MLow estimate
$3.3MBest estimate
$5.1MHigh estimate

How the revenue splits

Gross Revenue
$3,260,064
Steam Platform Fee(30.0%)
−$978,019
Developer Revenue
$2,282,045

Developer vs. Steam

Developer: 70.0%($2,282,045)Steam: 30.0%($978,019)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$978,019
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
13,468Total Reviews
13,064positive (97%)
404negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,468 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Supreme Commander: Forged Alliance, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,260,064 in gross revenue into roughly $2,282,045 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.37

List price $12.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Supreme Commander: Forged Alliance use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,260,064

To developer

$2,282,045

To developer: 70.0%

$2,282,045

Platform fee: 30.0%

$978,019

Epic Games Store

Gross revenue baseline: $3,260,064

To developer

$2,988,856

To developer: 91.7%

$2,988,856

Platform fee: 8.3%

$271,208

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.3%.

GOG

Gross revenue baseline: $3,260,064

To developer

$2,282,045

To developer: 70.0%

$2,282,045

Platform fee: 30.0%

$978,019

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Strategy
82%

Top 82% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Supreme Commander: Forged Alliance ranks in the top 82% of 28 tracked strategy top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

41h avg12h median

41h

Average Playtime

12h

Median Playtime

7.7h

Recent Activity (2 Weeks)

A median playtime of 12h and average of 41h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGas Powered Games
PublisherSquare Enix
Release DateSeptember 27, 2011
Years on Market15 years
Current Price$12.99
Calibrated Avg. Selling Price$6.37
GenreStrategy
Peak Players691
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Supreme Commander: Forged Alliance earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Supreme Commander: Forged Alliance's total gross revenue on Steam at approximately $3,260,064.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,715,823
  • Calibrated midpoint (x38): $3,260,064
  • Optimistic estimate (x60): $5,147,470

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Supreme Commander: Forged Alliance sold on Steam?

With 13,468 Steam reviews and a 97% positive rating, we estimate Supreme Commander: Forged Alliance has sold between 269,360 and 808,080 copies, with a best estimate of 511,784.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gas Powered Games earn from Supreme Commander: Forged Alliance?

After Steam's tiered platform fee of effectively 30.0%, Gas Powered Games keeps an estimated $2,282,045 from Supreme Commander: Forged Alliance's gross revenue of $3,260,064.

Here's the breakdown:

  • Gross Revenue: $3,260,064
  • Steam's Fee (30.0%): -$978,019
  • Developer Revenue: $2,282,045

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Supreme Commander: Forged Alliance?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Supreme Commander: Forged Alliance, with an estimated gross revenue of $3,260,064, this results in an effective rate of 30.0%. Steam keeps approximately $978,019 and Gas Powered Games receives $2,282,045.

How accurate are these revenue estimates for Supreme Commander: Forged Alliance?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,715,823 to $5,147,470) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $6.

What would Supreme Commander: Forged Alliance earn on Epic Games Store instead?

If Supreme Commander: Forged Alliance generated the same gross revenue on the Epic Games Store, Gas Powered Games would keep approximately $2,988,856 - that's $706,812 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $271,208. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,282,045.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Supreme Commander: Forged Alliance?

According to SteamSpy data, players spend an average of 41 hours in Supreme Commander: Forged Alliance, with a median playtime of 12 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.