FEZ Steam key art
FEZ cover art

Steam revenue analysis

FEZ Steam Revenue & Sales Estimates

Polytron Corporation · Trapdoor

$3MEst. Gross Revenue

622,480 estimated sales, 93% positive reviews, and $2,091,532.80 potentially retained by the developer after Steam's platform fees.

Indie93% Positive$9.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

622,480

Est. Copies Sold

$229.8K

Revenue / Year (avg. 13 yr)

$1.5MLow estimate
$3MBest estimate
$4.5MHigh estimate

How the revenue splits

Gross Revenue
$2,987,904
Steam Platform Fee(30.0%)
−$896,371
Developer Revenue
$2,091,533

Developer vs. Steam

Developer: 70.0%($2,091,533)Steam: 30.0%($896,371)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$896,371
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
15,562Total Reviews
14,473positive (93%)
1,089negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,562 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For FEZ, we use a midpoint multiplier of ×40 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,987,904 in gross revenue into roughly $2,091,533 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.80

List price $9.99

Boxleiter multiplier

×40

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for FEZ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x40 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,987,904

To developer

$2,091,533

To developer: 70.0%

$2,091,533

Platform fee: 30.0%

$896,371

Epic Games Store

Gross revenue baseline: $2,987,904

To developer

$2,749,356

To developer: 92.0%

$2,749,356

Platform fee: 8.0%

$238,548

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $2,987,904

To developer

$2,091,533

To developer: 70.0%

$2,091,533

Platform fee: 30.0%

$896,371

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 86% by revenue in Indie
86%

Top 86% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

FEZ ranks in the top 86% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.4h avg1.5h median

4.4h

Average Playtime

1.5h

Median Playtime

17.5h

Recent Activity (2 Weeks)

A median playtime of 1.5h and average of 4.4h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPolytron Corporation
PublisherTrapdoor
Release DateApril 30, 2013
Years on Market13 years
Current Price$9.99
Calibrated Avg. Selling Price$4.80
GenreIndie
Peak Players37
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has FEZ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate FEZ's total gross revenue on Steam at approximately $2,987,904.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,493,952
  • Calibrated midpoint (x40): $2,987,904
  • Optimistic estimate (x60): $4,481,856

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has FEZ sold on Steam?

With 15,562 Steam reviews and a 93% positive rating, we estimate FEZ has sold between 311,240 and 933,720 copies, with a best estimate of 622,480.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x40 that adjusts for the title's age, price tier, genre, and review profile.

How much does Polytron Corporation earn from FEZ?

After Steam's tiered platform fee of effectively 30.0%, Polytron Corporation keeps an estimated $2,091,533 from FEZ's gross revenue of $2,987,904.

Here's the breakdown:

  • Gross Revenue: $2,987,904
  • Steam's Fee (30.0%): -$896,371
  • Developer Revenue: $2,091,533

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from FEZ?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For FEZ, with an estimated gross revenue of $2,987,904, this results in an effective rate of 30.0%. Steam keeps approximately $896,371 and Polytron Corporation receives $2,091,533.

How accurate are these revenue estimates for FEZ?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,493,952 to $4,481,856) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x40) and a calibrated ASP of $5.

What would FEZ earn on Epic Games Store instead?

If FEZ generated the same gross revenue on the Epic Games Store, Polytron Corporation would keep approximately $2,749,356 - that's $657,823 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $238,548. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,091,533.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in FEZ?

According to SteamSpy data, players spend an average of 4.4 hours in FEZ, with a median playtime of 1.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.