Keep Talking and Nobody Explodes Steam key art
Keep Talking and Nobody Explodes cover art

Steam revenue analysis

Keep Talking and Nobody Explodes Steam Revenue & Sales Estimates

Steel Crate Games

$4.2MEst. Gross Revenue

582,639 estimated sales, 97% positive reviews, and $2,936,500.56 potentially retained by the developer after Steam's platform fees.

Indie97% Positive$14.99

Revenue Overview

$4.2M

Gross Revenue

$2.9M

Developer Revenue

582,639

Est. Copies Sold

$381.4K

Revenue / Year (avg. 11 yr)

$2.3MLow estimate
$4.2MBest estimate
$6.8MHigh estimate

How the revenue splits

Gross Revenue
$4,195,001
Steam Platform Fee(30.0%)
−$1,258,500
Developer Revenue
$2,936,501

Developer vs. Steam

Developer: 70.0%($2,936,501)Steam: 30.0%($1,258,500)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,258,500
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
15,747Total Reviews
15,275positive (97%)
472negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,747 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Keep Talking and Nobody Explodes, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,195,001 in gross revenue into roughly $2,936,501 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.20

List price $14.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Keep Talking and Nobody Explodes use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,195,001

To developer

$2,936,501

To developer: 70.0%

$2,936,501

Platform fee: 30.0%

$1,258,500

Epic Games Store

Gross revenue baseline: $4,195,001

To developer

$3,811,601

To developer: 90.9%

$3,811,601

Platform fee: 9.1%

$383,400

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.1%.

GOG

Gross revenue baseline: $4,195,001

To developer

$2,936,501

To developer: 70.0%

$2,936,501

Platform fee: 30.0%

$1,258,500

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 69% by revenue in Indie
69%

Top 69% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Keep Talking and Nobody Explodes ranks in the top 69% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.7h avg2.4h median

4.7h

Average Playtime

2.4h

Median Playtime

4.7h

Recent Activity (2 Weeks)

Keep Talking and Nobody Explodes keeps players engaged for an average of 4.7 hours – solid engagement for a indie game.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSteel Crate Games
PublisherSteel Crate Games
Release DateOctober 7, 2015
Years on Market11 years
Current Price$14.99
Calibrated Avg. Selling Price$7.20
GenreIndie
Peak Players148
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Keep Talking and Nobody Explodes earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Keep Talking and Nobody Explodes's total gross revenue on Steam at approximately $4,195,001.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,267,568
  • Calibrated midpoint (x37): $4,195,001
  • Optimistic estimate (x60): $6,802,704

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Keep Talking and Nobody Explodes sold on Steam?

With 15,747 Steam reviews and a 97% positive rating, we estimate Keep Talking and Nobody Explodes has sold between 314,940 and 944,820 copies, with a best estimate of 582,639.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Steel Crate Games earn from Keep Talking and Nobody Explodes?

After Steam's tiered platform fee of effectively 30.0%, Steel Crate Games keeps an estimated $2,936,501 from Keep Talking and Nobody Explodes's gross revenue of $4,195,001.

Here's the breakdown:

  • Gross Revenue: $4,195,001
  • Steam's Fee (30.0%): -$1,258,500
  • Developer Revenue: $2,936,501

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Keep Talking and Nobody Explodes?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Keep Talking and Nobody Explodes, with an estimated gross revenue of $4,195,001, this results in an effective rate of 30.0%. Steam keeps approximately $1,258,500 and Steel Crate Games receives $2,936,501.

How accurate are these revenue estimates for Keep Talking and Nobody Explodes?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,267,568 to $6,802,704) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $7.

What would Keep Talking and Nobody Explodes earn on Epic Games Store instead?

If Keep Talking and Nobody Explodes generated the same gross revenue on the Epic Games Store, Steel Crate Games would keep approximately $3,811,601 - that's $875,100 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $383,400. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,936,501.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Keep Talking and Nobody Explodes?

According to SteamSpy data, players spend an average of 4.7 hours in Keep Talking and Nobody Explodes, with a median playtime of 2.4 hours. This indicates solid player engagement.