Mini Metro Steam key art
Mini Metro cover art

Steam revenue analysis

Mini Metro Steam Revenue & Sales Estimates

Dinosaur Polo Club

$2.9MEst. Gross Revenue

611,208 estimated sales, 96% positive reviews, and $2,053,658.88 potentially retained by the developer after Steam's platform fees.

Indie96% Positive$9.99

Revenue Overview

$2.9M

Gross Revenue

$2.1M

Developer Revenue

611,208

Est. Copies Sold

$266.7K

Revenue / Year (avg. 11 yr)

$1.5MLow estimate
$2.9MBest estimate
$4.5MHigh estimate

How the revenue splits

Gross Revenue
$2,933,798
Steam Platform Fee(30.0%)
−$880,140
Developer Revenue
$2,053,659

Developer vs. Steam

Developer: 70.0%($2,053,659)Steam: 30.0%($880,140)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$880,140
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
15,672Total Reviews
15,045positive (96%)
627negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,672 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mini Metro, we use a midpoint multiplier of ×39 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,933,798 in gross revenue into roughly $2,053,659 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.80

List price $9.99

Boxleiter multiplier

×39

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mini Metro use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x39 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,933,798

To developer

$2,053,659

To developer: 70.0%

$2,053,659

Platform fee: 30.0%

$880,140

Epic Games Store

Gross revenue baseline: $2,933,798

To developer

$2,701,743

To developer: 92.1%

$2,701,743

Platform fee: 7.9%

$232,056

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.9%.

GOG

Gross revenue baseline: $2,933,798

To developer

$2,053,659

To developer: 70.0%

$2,053,659

Platform fee: 30.0%

$880,140

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Indie
88%

Top 88% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Mini Metro ranks in the top 88% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.9h avg3.2h median

5.9h

Average Playtime

3.2h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Mini Metro keeps players engaged for an average of 5.9 hours – solid engagement for a indie game.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDinosaur Polo Club
PublisherDinosaur Polo Club
Release DateNovember 5, 2015
Years on Market11 years
Current Price$9.99
Calibrated Avg. Selling Price$4.80
GenreIndie
Peak Players119
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Mini Metro earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mini Metro's total gross revenue on Steam at approximately $2,933,798.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,504,512
  • Calibrated midpoint (x39): $2,933,798
  • Optimistic estimate (x60): $4,513,536

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mini Metro sold on Steam?

With 15,672 Steam reviews and a 96% positive rating, we estimate Mini Metro has sold between 313,440 and 940,320 copies, with a best estimate of 611,208.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x39 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dinosaur Polo Club earn from Mini Metro?

After Steam's tiered platform fee of effectively 30.0%, Dinosaur Polo Club keeps an estimated $2,053,659 from Mini Metro's gross revenue of $2,933,798.

Here's the breakdown:

  • Gross Revenue: $2,933,798
  • Steam's Fee (30.0%): -$880,140
  • Developer Revenue: $2,053,659

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mini Metro?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mini Metro, with an estimated gross revenue of $2,933,798, this results in an effective rate of 30.0%. Steam keeps approximately $880,140 and Dinosaur Polo Club receives $2,053,659.

How accurate are these revenue estimates for Mini Metro?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,504,512 to $4,513,536) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x39) and a calibrated ASP of $5.

What would Mini Metro earn on Epic Games Store instead?

If Mini Metro generated the same gross revenue on the Epic Games Store, Dinosaur Polo Club would keep approximately $2,701,743 - that's $648,084 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $232,056. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,053,659.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mini Metro?

According to SteamSpy data, players spend an average of 5.9 hours in Mini Metro, with a median playtime of 3.2 hours. This indicates solid player engagement.