Five Nights at Freddy's: Help Wanted 2 Steam key art
Five Nights at Freddy's: Help Wanted 2 cover art

Steam revenue analysis

Five Nights at Freddy's: Help Wanted 2 Steam Revenue & Sales Estimates

Steel Wool Studios · ScottGames

$5.3MEst. Gross Revenue

159,060 estimated sales, 95% positive reviews, and $3,695,440.98 potentially retained by the developer after Steam's platform fees.

Indie95% Positive$39.99

Revenue Overview

$5.3M

Gross Revenue

$3.7M

Developer Revenue

159,060

Est. Copies Sold

$1.8M

Revenue / Year (avg. 3 yr)

$3.2MLow estimate
$5.3MBest estimate
$9.6MHigh estimate

How the revenue splits

Gross Revenue
$5,279,201
Steam Platform Fee(30.0%)
−$1,583,760
Developer Revenue
$3,695,441

Developer vs. Steam

Developer: 70.0%($3,695,441)Steam: 30.0%($1,583,760)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,583,760
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
4,820Total Reviews
4,579positive (95%)
241negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,820 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Five Nights at Freddy's: Help Wanted 2, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,279,201 in gross revenue into roughly $3,695,441 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.19

List price $39.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Five Nights at Freddy's: Help Wanted 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,279,201

To developer

$3,695,441

To developer: 70.0%

$3,695,441

Platform fee: 30.0%

$1,583,760

Epic Games Store

Gross revenue baseline: $5,279,201

To developer

$4,765,697

To developer: 90.3%

$4,765,697

Platform fee: 9.7%

$513,504

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.7%.

GOG

Gross revenue baseline: $5,279,201

To developer

$3,695,441

To developer: 70.0%

$3,695,441

Platform fee: 30.0%

$1,583,760

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Indie
59%

Top 59% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Five Nights at Freddy's: Help Wanted 2 ranks in the top 59% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.2h avg6.5h median

7.2h

Average Playtime

6.5h

Median Playtime

0.6h

Recent Activity (2 Weeks)

Five Nights at Freddy's: Help Wanted 2 keeps players engaged for an average of 7.2 hours – solid engagement for a indie game.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSteel Wool Studios
PublisherScottGames
Release DateDecember 13, 2023
Years on Market3 years
Current Price$39.99
Calibrated Avg. Selling Price$33.19
GenreIndie
Peak Players16
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Five Nights at Freddy's: Help Wanted 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Five Nights at Freddy's: Help Wanted 2's total gross revenue on Steam at approximately $5,279,201.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,199,516
  • Calibrated midpoint (x33): $5,279,201
  • Optimistic estimate (x60): $9,598,548

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Five Nights at Freddy's: Help Wanted 2 sold on Steam?

With 4,820 Steam reviews and a 95% positive rating, we estimate Five Nights at Freddy's: Help Wanted 2 has sold between 96,400 and 289,200 copies, with a best estimate of 159,060.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Steel Wool Studios earn from Five Nights at Freddy's: Help Wanted 2?

After Steam's tiered platform fee of effectively 30.0%, Steel Wool Studios keeps an estimated $3,695,441 from Five Nights at Freddy's: Help Wanted 2's gross revenue of $5,279,201.

Here's the breakdown:

  • Gross Revenue: $5,279,201
  • Steam's Fee (30.0%): -$1,583,760
  • Developer Revenue: $3,695,441

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Five Nights at Freddy's: Help Wanted 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Five Nights at Freddy's: Help Wanted 2, with an estimated gross revenue of $5,279,201, this results in an effective rate of 30.0%. Steam keeps approximately $1,583,760 and Steel Wool Studios receives $3,695,441.

How accurate are these revenue estimates for Five Nights at Freddy's: Help Wanted 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,199,516 to $9,598,548) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $33.

What would Five Nights at Freddy's: Help Wanted 2 earn on Epic Games Store instead?

If Five Nights at Freddy's: Help Wanted 2 generated the same gross revenue on the Epic Games Store, Steel Wool Studios would keep approximately $4,765,697 - that's $1,070,256 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $513,504. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,695,441.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Five Nights at Freddy's: Help Wanted 2?

According to SteamSpy data, players spend an average of 7.2 hours in Five Nights at Freddy's: Help Wanted 2, with a median playtime of 6.5 hours. This indicates solid player engagement.