FIVE NIGHTS AT FREDDY'S: HELP WANTED Steam key art
FIVE NIGHTS AT FREDDY'S: HELP WANTED cover art

Steam revenue analysis

FIVE NIGHTS AT FREDDY'S: HELP WANTED Steam Revenue & Sales Estimates

Steel Wool Studios · ScottGames

$9.4MEst. Gross Revenue

336,501 estimated sales, 96% positive reviews, and $6,569,509.02 potentially retained by the developer after Steam's platform fees.

Action96% Positive$29.99

Revenue Overview

$9.4M

Gross Revenue

$6.6M

Developer Revenue

336,501

Est. Copies Sold

$9.4M

Revenue / Year (avg. 1 yr)

$7MLow estimate
$9.4MBest estimate
$20.9MHigh estimate

How the revenue splits

Gross Revenue
$9,385,013
Steam Platform Fee(30.0%)
−$2,815,504
Developer Revenue
$6,569,509

Developer vs. Steam

Developer: 70.0%($6,569,509)Steam: 30.0%($2,815,504)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,815,504
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
12,463Total Reviews
11,964positive (96%)
499negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,463 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For FIVE NIGHTS AT FREDDY'S: HELP WANTED, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,385,013 in gross revenue into roughly $6,569,509 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for FIVE NIGHTS AT FREDDY'S: HELP WANTED use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,385,013

To developer

$6,569,509

To developer: 70.0%

$6,569,509

Platform fee: 30.0%

$2,815,504

Epic Games Store

Gross revenue baseline: $9,385,013

To developer

$8,378,811

To developer: 89.3%

$8,378,811

Platform fee: 10.7%

$1,006,202

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,385,013

To developer

$6,569,509

To developer: 70.0%

$6,569,509

Platform fee: 30.0%

$2,815,504

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

FIVE NIGHTS AT FREDDY'S: HELP WANTED ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.9h avg2.8h median

4.9h

Average Playtime

2.8h

Median Playtime

FIVE NIGHTS AT FREDDY'S: HELP WANTED keeps players engaged for an average of 4.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSteel Wool Studios
PublisherScottGames
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players29
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has FIVE NIGHTS AT FREDDY'S: HELP WANTED earned on Steam?

Based on our analysis using the Boxleiter method, we estimate FIVE NIGHTS AT FREDDY'S: HELP WANTED's total gross revenue on Steam at approximately $9,385,013.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,951,861
  • Calibrated midpoint (x27): $9,385,013
  • Optimistic estimate (x60): $20,855,584

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has FIVE NIGHTS AT FREDDY'S: HELP WANTED sold on Steam?

With 12,463 Steam reviews and a 96% positive rating, we estimate FIVE NIGHTS AT FREDDY'S: HELP WANTED has sold between 249,260 and 747,780 copies, with a best estimate of 336,501.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Steel Wool Studios earn from FIVE NIGHTS AT FREDDY'S: HELP WANTED?

After Steam's tiered platform fee of effectively 30.0%, Steel Wool Studios keeps an estimated $6,569,509 from FIVE NIGHTS AT FREDDY'S: HELP WANTED's gross revenue of $9,385,013.

Here's the breakdown:

  • Gross Revenue: $9,385,013
  • Steam's Fee (30.0%): -$2,815,504
  • Developer Revenue: $6,569,509

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from FIVE NIGHTS AT FREDDY'S: HELP WANTED?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For FIVE NIGHTS AT FREDDY'S: HELP WANTED, with an estimated gross revenue of $9,385,013, this results in an effective rate of 30.0%. Steam keeps approximately $2,815,504 and Steel Wool Studios receives $6,569,509.

How accurate are these revenue estimates for FIVE NIGHTS AT FREDDY'S: HELP WANTED?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,951,861 to $20,855,584) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $28.

What would FIVE NIGHTS AT FREDDY'S: HELP WANTED earn on Epic Games Store instead?

If FIVE NIGHTS AT FREDDY'S: HELP WANTED generated the same gross revenue on the Epic Games Store, Steel Wool Studios would keep approximately $8,378,811 - that's $1,809,302 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,006,202. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,569,509.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in FIVE NIGHTS AT FREDDY'S: HELP WANTED?

According to SteamSpy data, players spend an average of 4.9 hours in FIVE NIGHTS AT FREDDY'S: HELP WANTED, with a median playtime of 2.8 hours. This indicates solid player engagement.