Watch_Dogs® 2 Steam key art
Watch_Dogs® 2 cover art

Steam revenue analysis

Watch_Dogs® 2 Steam Revenue & Sales Estimates

Ubisoft

$68.1MEst. Gross Revenue

2,388,991 estimated sales, 83% positive reviews, and $51,449,882.87 potentially retained by the developer after Steam's platform fees.

Action83% Positive$49.99

Revenue Overview

$68.1M

Gross Revenue

$51.4M

Developer Revenue

2,388,991

Est. Copies Sold

$6.8M

Revenue / Year (avg. 10 yr)

$46.9MLow estimate
$68.1MBest estimate
$140.8MHigh estimate

How the revenue splits

Gross Revenue
$68,062,354
Steam Platform Fee(24.4%)
−$16,612,471
Developer Revenue
$51,449,883

Developer vs. Steam

Developer: 75.6%($51,449,883)Steam: 24.4%($16,612,471)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$3,612,471

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
82,379Total Reviews
68,375positive (83%)
14,004negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    82,379 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Watch_Dogs® 2, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.4%. That turns an estimated $68,062,354 in gross revenue into roughly $51,449,883 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$28.49

List price $49.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

24.4%

Tiered 30 / 25 / 20%

Revenue estimates for Watch_Dogs® 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $68,062,354

To developer

$51,449,883

To developer: 75.6%

$51,449,883

Platform fee: 24.4%

$16,612,471

Epic Games Store

Gross revenue baseline: $68,062,354

To developer

$60,014,871

To developer: 88.2%

$60,014,871

Platform fee: 11.8%

$8,047,482

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $68,062,354

To developer

$47,643,648

To developer: 70.0%

$47,643,648

Platform fee: 30.0%

$20,418,706

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 6% by revenue in Action
6%

Top 6% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Watch_Dogs® 2 ranks in the top 6% of 2141 tracked action top-sellers, with estimated revenue 11× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

26.8h avg9h median

26.8h

Average Playtime

9h

Median Playtime

0.5h

Recent Activity (2 Weeks)

A median playtime of 9h and average of 26.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft
PublisherUbisoft
Release DateNovember 27, 2016
Years on Market10 years
Current Price$49.99
Calibrated Avg. Selling Price$28.49
GenreAction
Peak Players863
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Watch_Dogs® 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Watch_Dogs® 2's total gross revenue on Steam at approximately $68,062,354.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $46,939,554
  • Calibrated midpoint (x29): $68,062,354
  • Optimistic estimate (x60): $140,818,663

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Watch_Dogs® 2 sold on Steam?

With 82,379 Steam reviews and a 83% positive rating, we estimate Watch_Dogs® 2 has sold between 1,647,580 and 4,942,740 copies, with a best estimate of 2,388,991.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft earn from Watch_Dogs® 2?

After Steam's tiered platform fee of effectively 24.4%, Ubisoft keeps an estimated $51,449,883 from Watch_Dogs® 2's gross revenue of $68,062,354.

Here's the breakdown:

  • Gross Revenue: $68,062,354
  • Steam's Fee (24.4%): -$16,612,471
  • Developer Revenue: $51,449,883

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Watch_Dogs® 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Watch_Dogs® 2, with an estimated gross revenue of $68,062,354, this results in an effective rate of 24.4%. Steam keeps approximately $16,612,471 and Ubisoft receives $51,449,883.

How accurate are these revenue estimates for Watch_Dogs® 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($46,939,554 to $140,818,663) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $28.

What would Watch_Dogs® 2 earn on Epic Games Store instead?

If Watch_Dogs® 2 generated the same gross revenue on the Epic Games Store, Ubisoft would keep approximately $60,014,871 - that's $8,564,988 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,047,482. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $47,643,648.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Watch_Dogs® 2?

According to SteamSpy data, players spend an average of 26.8 hours in Watch_Dogs® 2, with a median playtime of 9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.