A Way Out Steam key art
A Way Out cover art

Steam revenue analysis

A Way Out Steam Revenue & Sales Estimates

Hazelight Studios · Electronic Arts

$48.2MEst. Gross Revenue

2,473,860 estimated sales, 88% positive reviews, and $35,661,648.55 potentially retained by the developer after Steam's platform fees.

Action88% Positive$29.99

Revenue Overview

$48.2M

Gross Revenue

$35.7M

Developer Revenue

2,473,860

Est. Copies Sold

$8M

Revenue / Year (avg. 6 yr)

$32.1MLow estimate
$48.2MBest estimate
$96.4MHigh estimate

How the revenue splits

Gross Revenue
$48,215,531
Steam Platform Fee(26.0%)
−$12,553,883
Developer Revenue
$35,661,649

Developer vs. Steam

Developer: 74.0%($35,661,649)Steam: 26.0%($12,553,883)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,553,883
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
82,462Total Reviews
72,567positive (88%)
9,895negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    82,462 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For A Way Out, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.0%. That turns an estimated $48,215,531 in gross revenue into roughly $35,661,649 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.49

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

26.0%

Tiered 30 / 25 / 20%

Revenue estimates for A Way Out use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $48,215,531

To developer

$35,661,649

To developer: 74.0%

$35,661,649

Platform fee: 26.0%

$12,553,883

Epic Games Store

Gross revenue baseline: $48,215,531

To developer

$42,549,668

To developer: 88.2%

$42,549,668

Platform fee: 11.8%

$5,665,864

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $48,215,531

To developer

$33,750,872

To developer: 70.0%

$33,750,872

Platform fee: 30.0%

$14,464,659

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

A Way Out ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.3h avg5.8h median

6.3h

Average Playtime

5.8h

Median Playtime

1.7h

Recent Activity (2 Weeks)

A Way Out keeps players engaged for an average of 6.3 hours – solid engagement for a action game.

Current Activity27% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHazelight Studios
PublisherElectronic Arts
Release DateJune 17, 2020
Years on Market6 years
Current Price$29.99
Calibrated Avg. Selling Price$19.49
GenreAction
Peak Players262
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has A Way Out earned on Steam?

Based on our analysis using the Boxleiter method, we estimate A Way Out's total gross revenue on Steam at approximately $48,215,531.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $32,143,688
  • Calibrated midpoint (x30): $48,215,531
  • Optimistic estimate (x60): $96,431,063

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has A Way Out sold on Steam?

With 82,462 Steam reviews and a 88% positive rating, we estimate A Way Out has sold between 1,649,240 and 4,947,720 copies, with a best estimate of 2,473,860.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hazelight Studios earn from A Way Out?

After Steam's tiered platform fee of effectively 26.0%, Hazelight Studios keeps an estimated $35,661,649 from A Way Out's gross revenue of $48,215,531.

Here's the breakdown:

  • Gross Revenue: $48,215,531
  • Steam's Fee (26.0%): -$12,553,883
  • Developer Revenue: $35,661,649

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from A Way Out?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For A Way Out, with an estimated gross revenue of $48,215,531, this results in an effective rate of 26.0%. Steam keeps approximately $12,553,883 and Hazelight Studios receives $35,661,649.

How accurate are these revenue estimates for A Way Out?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($32,143,688 to $96,431,063) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $19.

What would A Way Out earn on Epic Games Store instead?

If A Way Out generated the same gross revenue on the Epic Games Store, Hazelight Studios would keep approximately $42,549,668 - that's $6,888,019 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,665,864. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $33,750,872.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in A Way Out?

According to SteamSpy data, players spend an average of 6.3 hours in A Way Out, with a median playtime of 5.8 hours. This indicates solid player engagement.