Split Fiction Steam key art
Split Fiction cover art

Steam revenue analysis

Split Fiction Steam Revenue & Sales Estimates

Hazelight Studios · Electronic Arts

$92MEst. Gross Revenue

1,957,392 estimated sales, 98% positive reviews, and $70,582,280.06 potentially retained by the developer after Steam's platform fees.

Action98% Positive$49.99

Revenue Overview

$92M

Gross Revenue

$70.6M

Developer Revenue

1,957,392

Est. Copies Sold

$92M

Revenue / Year (avg. 1 yr)

$76.6MLow estimate
$92MBest estimate
$229.9MHigh estimate

How the revenue splits

Gross Revenue
$91,977,850
Steam Platform Fee(23.3%)
−$21,395,570
Developer Revenue
$70,582,280

Developer vs. Steam

Developer: 76.7%($70,582,280)Steam: 23.3%($21,395,570)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$8,395,570

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
81,558Total Reviews
79,927positive (98%)
1,631negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    81,558 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Split Fiction, we use a midpoint multiplier of ×24 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.3%. That turns an estimated $91,977,850 in gross revenue into roughly $70,582,280 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$46.99

List price $49.99

Boxleiter multiplier

×24

Range ×20–×60

Effective Steam fee

23.3%

Tiered 30 / 25 / 20%

Revenue estimates for Split Fiction use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x24 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $91,977,850

To developer

$70,582,280

To developer: 76.7%

$70,582,280

Platform fee: 23.3%

$21,395,570

Epic Games Store

Gross revenue baseline: $91,977,850

To developer

$81,060,508

To developer: 88.1%

$81,060,508

Platform fee: 11.9%

$10,917,342

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $91,977,850

To developer

$64,384,495

To developer: 70.0%

$64,384,495

Platform fee: 30.0%

$27,593,355

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Split Fiction ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 15× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.4h avg15.6h median

17.4h

Average Playtime

15.6h

Median Playtime

3.7h

Recent Activity (2 Weeks)

Split Fiction keeps players engaged for an average of 17.4 hours – solid engagement for a action game.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHazelight Studios
PublisherElectronic Arts
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$46.99
GenreAction
Peak Players5,476
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Split Fiction earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Split Fiction's total gross revenue on Steam at approximately $91,977,850.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $76,648,208
  • Calibrated midpoint (x24): $91,977,850
  • Optimistic estimate (x60): $229,944,625

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Split Fiction sold on Steam?

With 81,558 Steam reviews and a 98% positive rating, we estimate Split Fiction has sold between 1,631,160 and 4,893,480 copies, with a best estimate of 1,957,392.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x24 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hazelight Studios earn from Split Fiction?

After Steam's tiered platform fee of effectively 23.3%, Hazelight Studios keeps an estimated $70,582,280 from Split Fiction's gross revenue of $91,977,850.

Here's the breakdown:

  • Gross Revenue: $91,977,850
  • Steam's Fee (23.3%): -$21,395,570
  • Developer Revenue: $70,582,280

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Split Fiction?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Split Fiction, with an estimated gross revenue of $91,977,850, this results in an effective rate of 23.3%. Steam keeps approximately $21,395,570 and Hazelight Studios receives $70,582,280.

How accurate are these revenue estimates for Split Fiction?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($76,648,208 to $229,944,625) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x24) and a calibrated ASP of $47.

What would Split Fiction earn on Epic Games Store instead?

If Split Fiction generated the same gross revenue on the Epic Games Store, Hazelight Studios would keep approximately $81,060,508 - that's $10,478,228 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $10,917,342. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $64,384,495.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Split Fiction?

According to SteamSpy data, players spend an average of 17.4 hours in Split Fiction, with a median playtime of 15.6 hours. This indicates solid player engagement.