It Takes Two Steam key art
It Takes Two cover art

Steam revenue analysis

It Takes Two Steam Revenue & Sales Estimates

Hazelight Studios · Electronic Arts

$163.8MEst. Gross Revenue

6,114,724 estimated sales, 95% positive reviews, and $128,050,764.77 potentially retained by the developer after Steam's platform fees.

Action95% Positive$39.99MC 89

Revenue Overview

$163.8M

Gross Revenue

$128.1M

Developer Revenue

6,114,724

Est. Copies Sold

$32.8M

Revenue / Year (avg. 5 yr)

$117MLow estimate
$163.8MBest estimate
$351MHigh estimate

How the revenue splits

Gross Revenue
$163,813,456
Steam Platform Fee(21.8%)
−$35,762,691
Developer Revenue
$128,050,765

Developer vs. Steam

Developer: 78.2%($128,050,765)Steam: 21.8%($35,762,691)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$22,762,691

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
218,383Total Reviews
207,464positive (95%)
10,919negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    218,383 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For It Takes Two, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.8%. That turns an estimated $163,813,456 in gross revenue into roughly $128,050,765 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.79

List price $39.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

21.8%

Tiered 30 / 25 / 20%

Revenue estimates for It Takes Two use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $163,813,456

To developer

$128,050,765

To developer: 78.2%

$128,050,765

Platform fee: 21.8%

$35,762,691

Epic Games Store

Gross revenue baseline: $163,813,456

To developer

$144,275,841

To developer: 88.1%

$144,275,841

Platform fee: 11.9%

$19,537,615

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $163,813,456

To developer

$114,669,419

To developer: 70.0%

$114,669,419

Platform fee: 30.0%

$49,144,037

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 2% by revenue in Action
2%

Top 2% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

It Takes Two ranks in the top 2% of 2141 tracked action top-sellers, with estimated revenue 27× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.9h avg14.2h median

22.9h

Average Playtime

14.2h

Median Playtime

3.5h

Recent Activity (2 Weeks)

It Takes Two keeps players engaged for an average of 22.9 hours – solid engagement for a action game.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHazelight Studios
PublisherElectronic Arts
Release DateMarch 24, 2021
Years on Market5 years
Current Price$39.99
Calibrated Avg. Selling Price$26.79
GenreAction
Peak Players5,018
SteamSpy Owners5,000,000 .. 10,000,000

Features

Multi-playerCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsStereo SoundSurround SoundSteam CloudRemote Play Together

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Frequently Asked Questions

How much has It Takes Two earned on Steam?

Based on our analysis using the Boxleiter method, we estimate It Takes Two's total gross revenue on Steam at approximately $163,813,456.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $117,009,611
  • Calibrated midpoint (x28): $163,813,456
  • Optimistic estimate (x60): $351,028,834

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has It Takes Two sold on Steam?

With 218,383 Steam reviews and a 95% positive rating, we estimate It Takes Two has sold between 4,367,660 and 13,102,980 copies, with a best estimate of 6,114,724.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hazelight Studios earn from It Takes Two?

After Steam's tiered platform fee of effectively 21.8%, Hazelight Studios keeps an estimated $128,050,765 from It Takes Two's gross revenue of $163,813,456.

Here's the breakdown:

  • Gross Revenue: $163,813,456
  • Steam's Fee (21.8%): -$35,762,691
  • Developer Revenue: $128,050,765

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from It Takes Two?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For It Takes Two, with an estimated gross revenue of $163,813,456, this results in an effective rate of 21.8%. Steam keeps approximately $35,762,691 and Hazelight Studios receives $128,050,765.

How accurate are these revenue estimates for It Takes Two?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($117,009,611 to $351,028,834) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $27.

What would It Takes Two earn on Epic Games Store instead?

If It Takes Two generated the same gross revenue on the Epic Games Store, Hazelight Studios would keep approximately $144,275,841 - that's $16,225,076 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $19,537,615. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $114,669,419.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in It Takes Two?

According to SteamSpy data, players spend an average of 22.9 hours in It Takes Two, with a median playtime of 14.2 hours. This indicates solid player engagement.

What is It Takes Two's Metacritic score?

It Takes Two has a Metacritic score of 89/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 218,383 user reviews.