Trine Enchanted Edition Steam key art
Trine Enchanted Edition cover art

Steam revenue analysis

Trine Enchanted Edition Steam Revenue & Sales Estimates

Frozenbyte

$3.8MEst. Gross Revenue

552,420 estimated sales, 96% positive reviews, and $2,668,188.60 potentially retained by the developer after Steam's platform fees.

Action96% Positive$14.99

Revenue Overview

$3.8M

Gross Revenue

$2.7M

Developer Revenue

552,420

Est. Copies Sold

$224.2K

Revenue / Year (avg. 17 yr)

$2.1MLow estimate
$3.8MBest estimate
$6.4MHigh estimate

How the revenue splits

Gross Revenue
$3,811,698
Steam Platform Fee(30.0%)
−$1,143,509
Developer Revenue
$2,668,189

Developer vs. Steam

Developer: 70.0%($2,668,189)Steam: 30.0%($1,143,509)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,143,509
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
15,345Total Reviews
14,731positive (96%)
614negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,345 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Trine Enchanted Edition, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,811,698 in gross revenue into roughly $2,668,189 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.90

List price $14.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Trine Enchanted Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,811,698

To developer

$2,668,189

To developer: 70.0%

$2,668,189

Platform fee: 30.0%

$1,143,509

Epic Games Store

Gross revenue baseline: $3,811,698

To developer

$3,474,294

To developer: 91.1%

$3,474,294

Platform fee: 8.9%

$337,404

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.9%.

GOG

Gross revenue baseline: $3,811,698

To developer

$2,668,189

To developer: 70.0%

$2,668,189

Platform fee: 30.0%

$1,143,509

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 65% by revenue in Action
65%

Top 65% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Trine Enchanted Edition ranks in the top 65% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.8h avg3.4h median

5.8h

Average Playtime

3.4h

Median Playtime

5.2h

Recent Activity (2 Weeks)

Trine Enchanted Edition keeps players engaged for an average of 5.8 hours – solid engagement for a action game.

Current Activity90% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFrozenbyte
PublisherFrozenbyte
Release DateJuly 1, 2009
Years on Market17 years
Current Price$14.99
Calibrated Avg. Selling Price$6.90
GenreAction
Peak Players16
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Trine Enchanted Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Trine Enchanted Edition's total gross revenue on Steam at approximately $3,811,698.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,117,610
  • Calibrated midpoint (x36): $3,811,698
  • Optimistic estimate (x60): $6,352,830

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Trine Enchanted Edition sold on Steam?

With 15,345 Steam reviews and a 96% positive rating, we estimate Trine Enchanted Edition has sold between 306,900 and 920,700 copies, with a best estimate of 552,420.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Frozenbyte earn from Trine Enchanted Edition?

After Steam's tiered platform fee of effectively 30.0%, Frozenbyte keeps an estimated $2,668,189 from Trine Enchanted Edition's gross revenue of $3,811,698.

Here's the breakdown:

  • Gross Revenue: $3,811,698
  • Steam's Fee (30.0%): -$1,143,509
  • Developer Revenue: $2,668,189

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Trine Enchanted Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Trine Enchanted Edition, with an estimated gross revenue of $3,811,698, this results in an effective rate of 30.0%. Steam keeps approximately $1,143,509 and Frozenbyte receives $2,668,189.

How accurate are these revenue estimates for Trine Enchanted Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,117,610 to $6,352,830) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $7.

What would Trine Enchanted Edition earn on Epic Games Store instead?

If Trine Enchanted Edition generated the same gross revenue on the Epic Games Store, Frozenbyte would keep approximately $3,474,294 - that's $806,106 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $337,404. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,668,189.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Trine Enchanted Edition?

According to SteamSpy data, players spend an average of 5.8 hours in Trine Enchanted Edition, with a median playtime of 3.4 hours. This indicates solid player engagement.