Mirror's Edge™ Catalyst Steam key art
Mirror's Edge™ Catalyst cover art

Steam revenue analysis

Mirror's Edge™ Catalyst Steam Revenue & Sales Estimates

DICE · Electronic Arts

$5.5MEst. Gross Revenue

489,504 estimated sales, 81% positive reviews, and $3,834,284.83 potentially retained by the developer after Steam's platform fees.

Action81% Positive$19.99

Revenue Overview

$5.5M

Gross Revenue

$3.8M

Developer Revenue

489,504

Est. Copies Sold

$912.9K

Revenue / Year (avg. 6 yr)

$3.4MLow estimate
$5.5MBest estimate
$10.3MHigh estimate

How the revenue splits

Gross Revenue
$5,477,550
Steam Platform Fee(30.0%)
−$1,643,265
Developer Revenue
$3,834,285

Developer vs. Steam

Developer: 70.0%($3,834,285)Steam: 30.0%($1,643,265)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,643,265
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
15,297Total Reviews
12,391positive (81%)
2,906negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,297 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mirror's Edge™ Catalyst, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,477,550 in gross revenue into roughly $3,834,285 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mirror's Edge™ Catalyst use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,477,550

To developer

$3,834,285

To developer: 70.0%

$3,834,285

Platform fee: 30.0%

$1,643,265

Epic Games Store

Gross revenue baseline: $5,477,550

To developer

$4,940,244

To developer: 90.2%

$4,940,244

Platform fee: 9.8%

$537,306

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,477,550

To developer

$3,834,285

To developer: 70.0%

$3,834,285

Platform fee: 30.0%

$1,643,265

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Action
47%

Top 47% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mirror's Edge™ Catalyst ranks in the top 47% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.1h avg2.8h median

6.1h

Average Playtime

2.8h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 2.8h and average of 6.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: June 11, 2026

DeveloperDICE
PublisherElectronic Arts
Release DateJune 3, 2020
Years on Market6 years
Current Price$19.99
Calibrated Avg. Selling Price$11.19
GenreAction
Peak Players39
SteamSpy Owners500,000 .. 1,000,000

More Interactive Tools

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Frequently Asked Questions

How much has Mirror's Edge™ Catalyst earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mirror's Edge™ Catalyst's total gross revenue on Steam at approximately $5,477,550.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,423,469
  • Calibrated midpoint (x32): $5,477,550
  • Optimistic estimate (x60): $10,270,406

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mirror's Edge™ Catalyst sold on Steam?

With 15,297 Steam reviews and a 81% positive rating, we estimate Mirror's Edge™ Catalyst has sold between 305,940 and 917,820 copies, with a best estimate of 489,504.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does DICE earn from Mirror's Edge™ Catalyst?

After Steam's tiered platform fee of effectively 30.0%, DICE keeps an estimated $3,834,285 from Mirror's Edge™ Catalyst's gross revenue of $5,477,550.

Here's the breakdown:

  • Gross Revenue: $5,477,550
  • Steam's Fee (30.0%): -$1,643,265
  • Developer Revenue: $3,834,285

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mirror's Edge™ Catalyst?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mirror's Edge™ Catalyst, with an estimated gross revenue of $5,477,550, this results in an effective rate of 30.0%. Steam keeps approximately $1,643,265 and DICE receives $3,834,285.

How accurate are these revenue estimates for Mirror's Edge™ Catalyst?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,423,469 to $10,270,406) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Mirror's Edge™ Catalyst earn on Epic Games Store instead?

If Mirror's Edge™ Catalyst generated the same gross revenue on the Epic Games Store, DICE would keep approximately $4,940,244 - that's $1,105,959 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $537,306. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,834,285.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mirror's Edge™ Catalyst?

According to SteamSpy data, players spend an average of 6.1 hours in Mirror's Edge™ Catalyst, with a median playtime of 2.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.