Contagion Steam key art
Contagion cover art

Steam revenue analysis

Contagion Steam Revenue & Sales Estimates

Monochrome, Inc

$2.9MEst. Gross Revenue

632,548 estimated sales, 73% positive reviews, and $2,036,804.56 potentially retained by the developer after Steam's platform fees.

Action73% Positive$9.99

Revenue Overview

$2.9M

Gross Revenue

$2M

Developer Revenue

632,548

Est. Copies Sold

$223.8K

Revenue / Year (avg. 13 yr)

$1.4MLow estimate
$2.9MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,909,721
Steam Platform Fee(30.0%)
−$872,916
Developer Revenue
$2,036,805

Developer vs. Steam

Developer: 70.0%($2,036,805)Steam: 30.0%($872,916)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$872,916
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

73%positive
15,428Total Reviews
11,262positive (73%)
4,166negative (27%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,428 reviews and a 73% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Contagion, we use a midpoint multiplier of ×41 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,909,721 in gross revenue into roughly $2,036,805 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×41

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Contagion use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x41 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,909,721

To developer

$2,036,805

To developer: 70.0%

$2,036,805

Platform fee: 30.0%

$872,916

Epic Games Store

Gross revenue baseline: $2,909,721

To developer

$2,680,554

To developer: 92.1%

$2,680,554

Platform fee: 7.9%

$229,167

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.9%.

GOG

Gross revenue baseline: $2,909,721

To developer

$2,036,805

To developer: 70.0%

$2,036,805

Platform fee: 30.0%

$872,916

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 75% by revenue in Action
75%

Top 75% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Contagion ranks in the top 75% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.9h avg3h median

5.9h

Average Playtime

3h

Median Playtime

Contagion keeps players engaged for an average of 5.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMonochrome, Inc
PublisherMonochrome, Inc
Release DateOctober 24, 2013
Years on Market13 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players27
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Contagion earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Contagion's total gross revenue on Steam at approximately $2,909,721.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,419,376
  • Calibrated midpoint (x41): $2,909,721
  • Optimistic estimate (x60): $4,258,128

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Contagion sold on Steam?

With 15,428 Steam reviews and a 73% positive rating, we estimate Contagion has sold between 308,560 and 925,680 copies, with a best estimate of 632,548.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x41 that adjusts for the title's age, price tier, genre, and review profile.

How much does Monochrome, Inc earn from Contagion?

After Steam's tiered platform fee of effectively 30.0%, Monochrome, Inc keeps an estimated $2,036,805 from Contagion's gross revenue of $2,909,721.

Here's the breakdown:

  • Gross Revenue: $2,909,721
  • Steam's Fee (30.0%): -$872,916
  • Developer Revenue: $2,036,805

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Contagion?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Contagion, with an estimated gross revenue of $2,909,721, this results in an effective rate of 30.0%. Steam keeps approximately $872,916 and Monochrome, Inc receives $2,036,805.

How accurate are these revenue estimates for Contagion?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,419,376 to $4,258,128) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x41) and a calibrated ASP of $5.

What would Contagion earn on Epic Games Store instead?

If Contagion generated the same gross revenue on the Epic Games Store, Monochrome, Inc would keep approximately $2,680,554 - that's $643,750 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $229,167. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,036,805.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Contagion?

According to SteamSpy data, players spend an average of 5.9 hours in Contagion, with a median playtime of 3 hours. This indicates solid player engagement.