Trine 3: The Artifacts of Power Steam key art
Trine 3: The Artifacts of Power cover art

Steam revenue analysis

Trine 3: The Artifacts of Power Steam Revenue & Sales Estimates

Frozenbyte

$3.6MEst. Gross Revenue

336,642 estimated sales, 63% positive reviews, and $2,488,457.66 potentially retained by the developer after Steam's platform fees.

Action63% Positive$21.99

Revenue Overview

$3.6M

Gross Revenue

$2.5M

Developer Revenue

336,642

Est. Copies Sold

$323.2K

Revenue / Year (avg. 11 yr)

$1.9MLow estimate
$3.6MBest estimate
$5.6MHigh estimate

How the revenue splits

Gross Revenue
$3,554,940
Steam Platform Fee(30.0%)
−$1,066,482
Developer Revenue
$2,488,458

Developer vs. Steam

Developer: 70.0%($2,488,458)Steam: 30.0%($1,066,482)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,066,482
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

63%positive
8,859Total Reviews
5,581positive (63%)
3,278negative (37%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,859 reviews and a 63% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Trine 3: The Artifacts of Power, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $22, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,554,940 in gross revenue into roughly $2,488,458 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.56

List price $21.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Trine 3: The Artifacts of Power use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,554,940

To developer

$2,488,458

To developer: 70.0%

$2,488,458

Platform fee: 30.0%

$1,066,482

Epic Games Store

Gross revenue baseline: $3,554,940

To developer

$3,248,347

To developer: 91.4%

$3,248,347

Platform fee: 8.6%

$306,593

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.6%.

GOG

Gross revenue baseline: $3,554,940

To developer

$2,488,458

To developer: 70.0%

$2,488,458

Platform fee: 30.0%

$1,066,482

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 67% by revenue in Action
67%

Top 67% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Trine 3: The Artifacts of Power ranks in the top 67% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.3h avg3.2h median

10.3h

Average Playtime

3.2h

Median Playtime

A median playtime of 3.2h and average of 10.3h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFrozenbyte
PublisherFrozenbyte
Release DateAugust 19, 2015
Years on Market11 years
Current Price$21.99
Calibrated Avg. Selling Price$10.56
GenreAction
Peak Players9
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Trine 3: The Artifacts of Power earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Trine 3: The Artifacts of Power's total gross revenue on Steam at approximately $3,554,940.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,871,021
  • Calibrated midpoint (x38): $3,554,940
  • Optimistic estimate (x60): $5,613,062

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Trine 3: The Artifacts of Power sold on Steam?

With 8,859 Steam reviews and a 63% positive rating, we estimate Trine 3: The Artifacts of Power has sold between 177,180 and 531,540 copies, with a best estimate of 336,642.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does Frozenbyte earn from Trine 3: The Artifacts of Power?

After Steam's tiered platform fee of effectively 30.0%, Frozenbyte keeps an estimated $2,488,458 from Trine 3: The Artifacts of Power's gross revenue of $3,554,940.

Here's the breakdown:

  • Gross Revenue: $3,554,940
  • Steam's Fee (30.0%): -$1,066,482
  • Developer Revenue: $2,488,458

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Trine 3: The Artifacts of Power?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Trine 3: The Artifacts of Power, with an estimated gross revenue of $3,554,940, this results in an effective rate of 30.0%. Steam keeps approximately $1,066,482 and Frozenbyte receives $2,488,458.

How accurate are these revenue estimates for Trine 3: The Artifacts of Power?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,871,021 to $5,613,062) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $11.

What would Trine 3: The Artifacts of Power earn on Epic Games Store instead?

If Trine 3: The Artifacts of Power generated the same gross revenue on the Epic Games Store, Frozenbyte would keep approximately $3,248,347 - that's $759,889 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $306,593. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,488,458.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Trine 3: The Artifacts of Power?

According to SteamSpy data, players spend an average of 10.3 hours in Trine 3: The Artifacts of Power, with a median playtime of 3.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.