The Final Station Steam key art
The Final Station cover art

Steam revenue analysis

The Final Station Steam Revenue & Sales Estimates

DO MY BEST · tinyBuild

$2.4MEst. Gross Revenue

291,654 estimated sales, 87% positive reviews, and $1,651,636.60 potentially retained by the developer after Steam's platform fees.

Action87% Positive$14.99

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

291,654

Est. Copies Sold

$235.9K

Revenue / Year (avg. 10 yr)

$1.4MLow estimate
$2.4MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,359,481
Steam Platform Fee(30.0%)
−$707,844
Developer Revenue
$1,651,637

Developer vs. Steam

Developer: 70.0%($1,651,637)Steam: 30.0%($707,844)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$707,844
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
8,838Total Reviews
7,689positive (87%)
1,149negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,838 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Final Station, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,359,481 in gross revenue into roughly $1,651,637 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.09

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Final Station use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,359,481

To developer

$1,651,637

To developer: 70.0%

$1,651,637

Platform fee: 30.0%

$707,844

Epic Games Store

Gross revenue baseline: $2,359,481

To developer

$2,196,343

To developer: 93.1%

$2,196,343

Platform fee: 6.9%

$163,138

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.9%.

GOG

Gross revenue baseline: $2,359,481

To developer

$1,651,637

To developer: 70.0%

$1,651,637

Platform fee: 30.0%

$707,844

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Final Station ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.4h avg3.9h median

5.4h

Average Playtime

3.9h

Median Playtime

The Final Station keeps players engaged for an average of 5.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperDO MY BEST
PublishertinyBuild
Release DateAugust 29, 2016
Years on Market10 years
Current Price$14.99
Calibrated Avg. Selling Price$8.09
GenreAction
Peak Players25
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has The Final Station earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Final Station's total gross revenue on Steam at approximately $2,359,481.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,429,988
  • Calibrated midpoint (x33): $2,359,481
  • Optimistic estimate (x60): $4,289,965

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Final Station sold on Steam?

With 8,838 Steam reviews and a 87% positive rating, we estimate The Final Station has sold between 176,760 and 530,280 copies, with a best estimate of 291,654.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does DO MY BEST earn from The Final Station?

After Steam's tiered platform fee of effectively 30.0%, DO MY BEST keeps an estimated $1,651,637 from The Final Station's gross revenue of $2,359,481.

Here's the breakdown:

  • Gross Revenue: $2,359,481
  • Steam's Fee (30.0%): -$707,844
  • Developer Revenue: $1,651,637

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Final Station?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Final Station, with an estimated gross revenue of $2,359,481, this results in an effective rate of 30.0%. Steam keeps approximately $707,844 and DO MY BEST receives $1,651,637.

How accurate are these revenue estimates for The Final Station?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,429,988 to $4,289,965) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $8.

What would The Final Station earn on Epic Games Store instead?

If The Final Station generated the same gross revenue on the Epic Games Store, DO MY BEST would keep approximately $2,196,343 - that's $544,707 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $163,138. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,651,637.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Final Station?

According to SteamSpy data, players spend an average of 5.4 hours in The Final Station, with a median playtime of 3.9 hours. This indicates solid player engagement.