Biped Steam key art
Biped cover art

Steam revenue analysis

Biped Steam Revenue & Sales Estimates

NEXT Studios

$2.4MEst. Gross Revenue

291,126 estimated sales, 86% positive reviews, and $1,648,646.54 potentially retained by the developer after Steam's platform fees.

Action86% Positive$14.99

Revenue Overview

$2.4M

Gross Revenue

$1.6M

Developer Revenue

291,126

Est. Copies Sold

$392.5K

Revenue / Year (avg. 6 yr)

$1.4MLow estimate
$2.4MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,355,209
Steam Platform Fee(30.0%)
−$706,563
Developer Revenue
$1,648,647

Developer vs. Steam

Developer: 70.0%($1,648,647)Steam: 30.0%($706,563)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$706,563
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
8,822Total Reviews
7,587positive (86%)
1,235negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,822 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Biped, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,355,209 in gross revenue into roughly $1,648,647 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.09

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Biped use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,355,209

To developer

$1,648,647

To developer: 70.0%

$1,648,647

Platform fee: 30.0%

$706,563

Epic Games Store

Gross revenue baseline: $2,355,209

To developer

$2,192,584

To developer: 93.1%

$2,192,584

Platform fee: 6.9%

$162,625

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.9%.

GOG

Gross revenue baseline: $2,355,209

To developer

$1,648,647

To developer: 70.0%

$1,648,647

Platform fee: 30.0%

$706,563

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Biped ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.8h avg2.7h median

3.8h

Average Playtime

2.7h

Median Playtime

0.5h

Recent Activity (2 Weeks)

Biped keeps players engaged for an average of 3.8 hours – solid engagement for a action game.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNEXT Studios
PublisherNEXT Studios
Release DateMarch 25, 2020
Years on Market6 years
Current Price$14.99
Calibrated Avg. Selling Price$8.09
GenreAction
Peak Players300
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Biped earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Biped's total gross revenue on Steam at approximately $2,355,209.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,427,400
  • Calibrated midpoint (x33): $2,355,209
  • Optimistic estimate (x60): $4,282,199

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Biped sold on Steam?

With 8,822 Steam reviews and a 86% positive rating, we estimate Biped has sold between 176,440 and 529,320 copies, with a best estimate of 291,126.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does NEXT Studios earn from Biped?

After Steam's tiered platform fee of effectively 30.0%, NEXT Studios keeps an estimated $1,648,647 from Biped's gross revenue of $2,355,209.

Here's the breakdown:

  • Gross Revenue: $2,355,209
  • Steam's Fee (30.0%): -$706,563
  • Developer Revenue: $1,648,647

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Biped?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Biped, with an estimated gross revenue of $2,355,209, this results in an effective rate of 30.0%. Steam keeps approximately $706,563 and NEXT Studios receives $1,648,647.

How accurate are these revenue estimates for Biped?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,427,400 to $4,282,199) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $8.

What would Biped earn on Epic Games Store instead?

If Biped generated the same gross revenue on the Epic Games Store, NEXT Studios would keep approximately $2,192,584 - that's $543,938 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $162,625. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,648,647.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Biped?

According to SteamSpy data, players spend an average of 3.8 hours in Biped, with a median playtime of 2.7 hours. This indicates solid player engagement.