Trine 4: The Nightmare Prince Steam key art
Trine 4: The Nightmare Prince cover art

Steam revenue analysis

Trine 4: The Nightmare Prince Steam Revenue & Sales Estimates

Frozenbyte

$7.2MEst. Gross Revenue

428,128 estimated sales, 89% positive reviews, and $5,031,788.38 potentially retained by the developer after Steam's platform fees.

Action89% Positive$29.99

Revenue Overview

$7.2M

Gross Revenue

$5M

Developer Revenue

428,128

Est. Copies Sold

$1M

Revenue / Year (avg. 7 yr)

$4.5MLow estimate
$7.2MBest estimate
$13.5MHigh estimate

How the revenue splits

Gross Revenue
$7,188,269
Steam Platform Fee(30.0%)
−$2,156,481
Developer Revenue
$5,031,788

Developer vs. Steam

Developer: 70.0%($5,031,788)Steam: 30.0%($2,156,481)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,156,481
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
13,379Total Reviews
11,907positive (89%)
1,472negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,379 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Trine 4: The Nightmare Prince, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,188,269 in gross revenue into roughly $5,031,788 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.79

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Trine 4: The Nightmare Prince use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,188,269

To developer

$5,031,788

To developer: 70.0%

$5,031,788

Platform fee: 30.0%

$2,156,481

Epic Games Store

Gross revenue baseline: $7,188,269

To developer

$6,445,677

To developer: 89.7%

$6,445,677

Platform fee: 10.3%

$742,592

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,188,269

To developer

$5,031,788

To developer: 70.0%

$5,031,788

Platform fee: 30.0%

$2,156,481

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Trine 4: The Nightmare Prince ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.6h avg4.8h median

10.6h

Average Playtime

4.8h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 4.8h and average of 10.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFrozenbyte
PublisherFrozenbyte
Release DateOctober 7, 2019
Years on Market7 years
Current Price$29.99
Calibrated Avg. Selling Price$16.79
GenreAction
Peak Players76
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Trine 4: The Nightmare Prince earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Trine 4: The Nightmare Prince's total gross revenue on Steam at approximately $7,188,269.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,492,668
  • Calibrated midpoint (x32): $7,188,269
  • Optimistic estimate (x60): $13,478,005

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Trine 4: The Nightmare Prince sold on Steam?

With 13,379 Steam reviews and a 89% positive rating, we estimate Trine 4: The Nightmare Prince has sold between 267,580 and 802,740 copies, with a best estimate of 428,128.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Frozenbyte earn from Trine 4: The Nightmare Prince?

After Steam's tiered platform fee of effectively 30.0%, Frozenbyte keeps an estimated $5,031,788 from Trine 4: The Nightmare Prince's gross revenue of $7,188,269.

Here's the breakdown:

  • Gross Revenue: $7,188,269
  • Steam's Fee (30.0%): -$2,156,481
  • Developer Revenue: $5,031,788

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Trine 4: The Nightmare Prince?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Trine 4: The Nightmare Prince, with an estimated gross revenue of $7,188,269, this results in an effective rate of 30.0%. Steam keeps approximately $2,156,481 and Frozenbyte receives $5,031,788.

How accurate are these revenue estimates for Trine 4: The Nightmare Prince?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,492,668 to $13,478,005) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $17.

What would Trine 4: The Nightmare Prince earn on Epic Games Store instead?

If Trine 4: The Nightmare Prince generated the same gross revenue on the Epic Games Store, Frozenbyte would keep approximately $6,445,677 - that's $1,413,888 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $742,592. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,031,788.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Trine 4: The Nightmare Prince?

According to SteamSpy data, players spend an average of 10.6 hours in Trine 4: The Nightmare Prince, with a median playtime of 4.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.