Dead Island 2 Steam key art
Dead Island 2 cover art

Steam revenue analysis

Dead Island 2 Steam Revenue & Sales Estimates

Dambuster Studios · Deep Silver

$16.2MEst. Gross Revenue

414,625 estimated sales, 78% positive reviews, and $11,624,671.56 potentially retained by the developer after Steam's platform fees.

Action78% Positive$49.99

Revenue Overview

$16.2M

Gross Revenue

$11.6M

Developer Revenue

414,625

Est. Copies Sold

$8.1M

Revenue / Year (avg. 2 yr)

$10.4MLow estimate
$16.2MBest estimate
$31.3MHigh estimate

How the revenue splits

Gross Revenue
$16,166,229
Steam Platform Fee(28.1%)
−$4,541,557
Developer Revenue
$11,624,672

Developer vs. Steam

Developer: 71.9%($11,624,672)Steam: 28.1%($4,541,557)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,541,557
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
13,375Total Reviews
10,433positive (78%)
2,942negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,375 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dead Island 2, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $39 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.1%. That turns an estimated $16,166,229 in gross revenue into roughly $11,624,672 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$38.99

List price $49.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

28.1%

Tiered 30 / 25 / 20%

Revenue estimates for Dead Island 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $39 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $16,166,229

To developer

$11,624,672

To developer: 71.9%

$11,624,672

Platform fee: 28.1%

$4,541,557

Epic Games Store

Gross revenue baseline: $16,166,229

To developer

$14,346,281

To developer: 88.7%

$14,346,281

Platform fee: 11.3%

$1,819,947

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $16,166,229

To developer

$11,316,360

To developer: 70.0%

$11,316,360

Platform fee: 30.0%

$4,849,869

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dead Island 2 ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.8h avg9.6h median

16.8h

Average Playtime

9.6h

Median Playtime

5.8h

Recent Activity (2 Weeks)

Dead Island 2 keeps players engaged for an average of 16.8 hours – solid engagement for a action game.

Current Activity35% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDambuster Studios
PublisherDeep Silver
Release DateApril 21, 2024
Years on Market2 years
Current Price$49.99
Calibrated Avg. Selling Price$38.99
GenreAction
Peak Players1,023
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Dead Island 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dead Island 2's total gross revenue on Steam at approximately $16,166,229.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,429,825
  • Calibrated midpoint (x31): $16,166,229
  • Optimistic estimate (x60): $31,289,475

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dead Island 2 sold on Steam?

With 13,375 Steam reviews and a 78% positive rating, we estimate Dead Island 2 has sold between 267,500 and 802,500 copies, with a best estimate of 414,625.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dambuster Studios earn from Dead Island 2?

After Steam's tiered platform fee of effectively 28.1%, Dambuster Studios keeps an estimated $11,624,672 from Dead Island 2's gross revenue of $16,166,229.

Here's the breakdown:

  • Gross Revenue: $16,166,229
  • Steam's Fee (28.1%): -$4,541,557
  • Developer Revenue: $11,624,672

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dead Island 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dead Island 2, with an estimated gross revenue of $16,166,229, this results in an effective rate of 28.1%. Steam keeps approximately $4,541,557 and Dambuster Studios receives $11,624,672.

How accurate are these revenue estimates for Dead Island 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,429,825 to $31,289,475) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $39.

What would Dead Island 2 earn on Epic Games Store instead?

If Dead Island 2 generated the same gross revenue on the Epic Games Store, Dambuster Studios would keep approximately $14,346,281 - that's $2,721,610 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,819,947. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,316,360.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dead Island 2?

According to SteamSpy data, players spend an average of 16.8 hours in Dead Island 2, with a median playtime of 9.6 hours. This indicates solid player engagement.