Homefront: The Revolution Steam key art
Homefront: The Revolution cover art

Steam revenue analysis

Homefront: The Revolution Steam Revenue & Sales Estimates

Dambuster Studios · Deep Silver

$9.2MEst. Gross Revenue

493,590 estimated sales, 61% positive reviews, and $6,423,086.67 potentially retained by the developer after Steam's platform fees.

Action61% Positive$2.99

Revenue Overview

$9.2M

Gross Revenue

$6.4M

Developer Revenue

493,590

Est. Copies Sold

$9.2M

Revenue / Year (avg. 1 yr)

$6.1MLow estimate
$9.2MBest estimate
$18.4MHigh estimate

How the revenue splits

Gross Revenue
$9,175,838
Steam Platform Fee(30.0%)
−$2,752,751
Developer Revenue
$6,423,087

Developer vs. Steam

Developer: 70.0%($6,423,087)Steam: 30.0%($2,752,751)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,752,751
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

61%positive
16,453Total Reviews
10,036positive (61%)
6,417negative (39%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,453 reviews and a 61% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Homefront: The Revolution, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,175,838 in gross revenue into roughly $6,423,087 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $2.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Homefront: The Revolution use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,175,838

To developer

$6,423,087

To developer: 70.0%

$6,423,087

Platform fee: 30.0%

$2,752,751

Epic Games Store

Gross revenue baseline: $9,175,838

To developer

$8,194,738

To developer: 89.3%

$8,194,738

Platform fee: 10.7%

$981,101

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,175,838

To developer

$6,423,087

To developer: 70.0%

$6,423,087

Platform fee: 30.0%

$2,752,751

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Homefront: The Revolution ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.5h avg7h median

11.5h

Average Playtime

7h

Median Playtime

Homefront: The Revolution keeps players engaged for an average of 11.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperDambuster Studios
PublisherDeep Silver
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players26
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Homefront: The Revolution earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Homefront: The Revolution's total gross revenue on Steam at approximately $9,175,838.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,117,225
  • Calibrated midpoint (x30): $9,175,838
  • Optimistic estimate (x60): $18,351,676

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Homefront: The Revolution sold on Steam?

With 16,453 Steam reviews and a 61% positive rating, we estimate Homefront: The Revolution has sold between 329,060 and 987,180 copies, with a best estimate of 493,590.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dambuster Studios earn from Homefront: The Revolution?

After Steam's tiered platform fee of effectively 30.0%, Dambuster Studios keeps an estimated $6,423,087 from Homefront: The Revolution's gross revenue of $9,175,838.

Here's the breakdown:

  • Gross Revenue: $9,175,838
  • Steam's Fee (30.0%): -$2,752,751
  • Developer Revenue: $6,423,087

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Homefront: The Revolution?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Homefront: The Revolution, with an estimated gross revenue of $9,175,838, this results in an effective rate of 30.0%. Steam keeps approximately $2,752,751 and Dambuster Studios receives $6,423,087.

How accurate are these revenue estimates for Homefront: The Revolution?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,117,225 to $18,351,676) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $19.

What would Homefront: The Revolution earn on Epic Games Store instead?

If Homefront: The Revolution generated the same gross revenue on the Epic Games Store, Dambuster Studios would keep approximately $8,194,738 - that's $1,771,651 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $981,101. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,423,087.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Homefront: The Revolution?

According to SteamSpy data, players spend an average of 11.5 hours in Homefront: The Revolution, with a median playtime of 7 hours. This indicates solid player engagement.