The Elder Scrolls V: Skyrim VR Steam key art
The Elder Scrolls V: Skyrim VR cover art

Steam revenue analysis

The Elder Scrolls V: Skyrim VR Steam Revenue & Sales Estimates

Bethesda Game Studios · Bethesda Softworks

$12MEst. Gross Revenue

332,282 estimated sales, 75% positive reviews, and $8,469,121.89 potentially retained by the developer after Steam's platform fees.

Rpg75% Positive$59.99MC 81

Revenue Overview

$12M

Gross Revenue

$8.5M

Developer Revenue

332,282

Est. Copies Sold

$1.5M

Revenue / Year (avg. 8 yr)

$8.2MLow estimate
$12MBest estimate
$24.7MHigh estimate

How the revenue splits

Gross Revenue
$11,958,829
Steam Platform Fee(29.2%)
−$3,489,707
Developer Revenue
$8,469,122

Developer vs. Steam

Developer: 70.8%($8,469,122)Steam: 29.2%($3,489,707)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$489,707
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
11,458Total Reviews
8,594positive (75%)
2,864negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,458 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Elder Scrolls V: Skyrim VR, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $36 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.2%. That turns an estimated $11,958,829 in gross revenue into roughly $8,469,122 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$35.99

List price $59.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

29.2%

Tiered 30 / 25 / 20%

Revenue estimates for The Elder Scrolls V: Skyrim VR use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $36 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,958,829

To developer

$8,469,122

To developer: 70.8%

$8,469,122

Platform fee: 29.2%

$3,489,707

Epic Games Store

Gross revenue baseline: $11,958,829

To developer

$10,643,770

To developer: 89.0%

$10,643,770

Platform fee: 11.0%

$1,315,060

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $11,958,829

To developer

$8,371,180

To developer: 70.0%

$8,371,180

Platform fee: 30.0%

$3,587,649

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 45% by revenue in Rpg
45%

Top 45% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

The Elder Scrolls V: Skyrim VR ranks in the top 45% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.8h avg2.5h median

9.8h

Average Playtime

2.5h

Median Playtime

A median playtime of 2.5h and average of 9.8h suggest a dedicated core community playing this rpg game well beyond the typical player.

Game Details

Dataset updated: June 11, 2026

DeveloperBethesda Game Studios
PublisherBethesda Softworks
Release DateApril 1, 2018
Years on Market8 years
Current Price$59.99
Calibrated Avg. Selling Price$35.99
GenreRpg
Peak Players241
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportTracked Controller SupportVR OnlyVR SupportSteamVR CollectiblesSteam CloudFamily Sharing

More Interactive Tools

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Frequently Asked Questions

How much has The Elder Scrolls V: Skyrim VR earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Elder Scrolls V: Skyrim VR's total gross revenue on Steam at approximately $11,958,829.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,247,468
  • Calibrated midpoint (x29): $11,958,829
  • Optimistic estimate (x60): $24,742,405

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Elder Scrolls V: Skyrim VR sold on Steam?

With 11,458 Steam reviews and a 75% positive rating, we estimate The Elder Scrolls V: Skyrim VR has sold between 229,160 and 687,480 copies, with a best estimate of 332,282.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bethesda Game Studios earn from The Elder Scrolls V: Skyrim VR?

After Steam's tiered platform fee of effectively 29.2%, Bethesda Game Studios keeps an estimated $8,469,122 from The Elder Scrolls V: Skyrim VR's gross revenue of $11,958,829.

Here's the breakdown:

  • Gross Revenue: $11,958,829
  • Steam's Fee (29.2%): -$3,489,707
  • Developer Revenue: $8,469,122

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Elder Scrolls V: Skyrim VR?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Elder Scrolls V: Skyrim VR, with an estimated gross revenue of $11,958,829, this results in an effective rate of 29.2%. Steam keeps approximately $3,489,707 and Bethesda Game Studios receives $8,469,122.

How accurate are these revenue estimates for The Elder Scrolls V: Skyrim VR?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,247,468 to $24,742,405) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $36.

What would The Elder Scrolls V: Skyrim VR earn on Epic Games Store instead?

If The Elder Scrolls V: Skyrim VR generated the same gross revenue on the Epic Games Store, Bethesda Game Studios would keep approximately $10,643,770 - that's $2,174,648 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,315,060. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,371,180.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Elder Scrolls V: Skyrim VR?

According to SteamSpy data, players spend an average of 9.8 hours in The Elder Scrolls V: Skyrim VR, with a median playtime of 2.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is The Elder Scrolls V: Skyrim VR's Metacritic score?

The Elder Scrolls V: Skyrim VR has a Metacritic score of 81/100, which is considered "generally favorable" by critics. The Steam community rates the game 75% positive based on 11,458 user reviews.