Child of Light Steam key art
Child of Light cover art

Steam revenue analysis

Child of Light Steam Revenue & Sales Estimates

Ubisoft Montréal · Ubisoft

$3.2MEst. Gross Revenue

462,700 estimated sales, 92% positive reviews, and $2,234,841.00 potentially retained by the developer after Steam's platform fees.

Rpg92% Positive$14.99

Revenue Overview

$3.2M

Gross Revenue

$2.2M

Developer Revenue

462,700

Est. Copies Sold

$266.1K

Revenue / Year (avg. 12 yr)

$1.8MLow estimate
$3.2MBest estimate
$5.5MHigh estimate

How the revenue splits

Gross Revenue
$3,192,630
Steam Platform Fee(30.0%)
−$957,789
Developer Revenue
$2,234,841

Developer vs. Steam

Developer: 70.0%($2,234,841)Steam: 30.0%($957,789)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$957,789
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
13,220Total Reviews
12,162positive (92%)
1,058negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,220 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Child of Light, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,192,630 in gross revenue into roughly $2,234,841 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.90

List price $14.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Child of Light use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,192,630

To developer

$2,234,841

To developer: 70.0%

$2,234,841

Platform fee: 30.0%

$957,789

Epic Games Store

Gross revenue baseline: $3,192,630

To developer

$2,929,514

To developer: 91.8%

$2,929,514

Platform fee: 8.2%

$263,116

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.2%.

GOG

Gross revenue baseline: $3,192,630

To developer

$2,234,841

To developer: 70.0%

$2,234,841

Platform fee: 30.0%

$957,789

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Rpg
87%

Top 87% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

Child of Light ranks in the top 87% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7h avg3.1h median

7h

Average Playtime

3.1h

Median Playtime

A median playtime of 3.1h and average of 7h suggest a dedicated core community playing this rpg game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montréal
PublisherUbisoft
Release DateApril 28, 2014
Years on Market12 years
Current Price$14.99
Calibrated Avg. Selling Price$6.90
GenreRpg
Peak Players12
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Child of Light earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Child of Light's total gross revenue on Steam at approximately $3,192,630.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,824,360
  • Calibrated midpoint (x35): $3,192,630
  • Optimistic estimate (x60): $5,473,080

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Child of Light sold on Steam?

With 13,220 Steam reviews and a 92% positive rating, we estimate Child of Light has sold between 264,400 and 793,200 copies, with a best estimate of 462,700.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montréal earn from Child of Light?

After Steam's tiered platform fee of effectively 30.0%, Ubisoft Montréal keeps an estimated $2,234,841 from Child of Light's gross revenue of $3,192,630.

Here's the breakdown:

  • Gross Revenue: $3,192,630
  • Steam's Fee (30.0%): -$957,789
  • Developer Revenue: $2,234,841

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Child of Light?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Child of Light, with an estimated gross revenue of $3,192,630, this results in an effective rate of 30.0%. Steam keeps approximately $957,789 and Ubisoft Montréal receives $2,234,841.

How accurate are these revenue estimates for Child of Light?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,824,360 to $5,473,080) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $7.

What would Child of Light earn on Epic Games Store instead?

If Child of Light generated the same gross revenue on the Epic Games Store, Ubisoft Montréal would keep approximately $2,929,514 - that's $694,673 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $263,116. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,234,841.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Child of Light?

According to SteamSpy data, players spend an average of 7 hours in Child of Light, with a median playtime of 3.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.