Fate Seeker II Steam key art
Fate Seeker II cover art

Steam revenue analysis

Fate Seeker II Steam Revenue & Sales Estimates

JSL Entertainment

$6.1MEst. Gross Revenue

407,100 estimated sales, 89% positive reviews, and $4,251,752.40 potentially retained by the developer after Steam's platform fees.

Rpg89% Positive$22.60

Revenue Overview

$6.1M

Gross Revenue

$4.3M

Developer Revenue

407,100

Est. Copies Sold

$1.2M

Revenue / Year (avg. 5 yr)

$4MLow estimate
$6.1MBest estimate
$12.1MHigh estimate

How the revenue splits

Gross Revenue
$6,073,932
Steam Platform Fee(30.0%)
−$1,822,180
Developer Revenue
$4,251,752

Developer vs. Steam

Developer: 70.0%($4,251,752)Steam: 30.0%($1,822,180)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,822,180
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
13,570Total Reviews
12,077positive (89%)
1,493negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,570 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fate Seeker II, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $23, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,073,932 in gross revenue into roughly $4,251,752 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.92

List price $22.60

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fate Seeker II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,073,932

To developer

$4,251,752

To developer: 70.0%

$4,251,752

Platform fee: 30.0%

$1,822,180

Epic Games Store

Gross revenue baseline: $6,073,932

To developer

$5,465,060

To developer: 90.0%

$5,465,060

Platform fee: 10.0%

$608,872

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $6,073,932

To developer

$4,251,752

To developer: 70.0%

$4,251,752

Platform fee: 30.0%

$1,822,180

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Rpg
74%

Top 74% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

Fate Seeker II ranks in the top 74% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24h avg10.9h median

24h

Average Playtime

10.9h

Median Playtime

A median playtime of 10.9h and average of 24h suggest a dedicated core community playing this rpg game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperJSL Entertainment
PublisherJSL Entertainment
Release DateNovember 21, 2021
Years on Market5 years
Current Price$22.60
Calibrated Avg. Selling Price$14.92
GenreRpg
Peak Players38
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Fate Seeker II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fate Seeker II's total gross revenue on Steam at approximately $6,073,932.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,049,288
  • Calibrated midpoint (x30): $6,073,932
  • Optimistic estimate (x60): $12,147,864

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fate Seeker II sold on Steam?

With 13,570 Steam reviews and a 89% positive rating, we estimate Fate Seeker II has sold between 271,400 and 814,200 copies, with a best estimate of 407,100.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does JSL Entertainment earn from Fate Seeker II?

After Steam's tiered platform fee of effectively 30.0%, JSL Entertainment keeps an estimated $4,251,752 from Fate Seeker II's gross revenue of $6,073,932.

Here's the breakdown:

  • Gross Revenue: $6,073,932
  • Steam's Fee (30.0%): -$1,822,180
  • Developer Revenue: $4,251,752

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fate Seeker II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fate Seeker II, with an estimated gross revenue of $6,073,932, this results in an effective rate of 30.0%. Steam keeps approximately $1,822,180 and JSL Entertainment receives $4,251,752.

How accurate are these revenue estimates for Fate Seeker II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,049,288 to $12,147,864) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $15.

What would Fate Seeker II earn on Epic Games Store instead?

If Fate Seeker II generated the same gross revenue on the Epic Games Store, JSL Entertainment would keep approximately $5,465,060 - that's $1,213,308 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $608,872. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,251,752.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fate Seeker II?

According to SteamSpy data, players spend an average of 24 hours in Fate Seeker II, with a median playtime of 10.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.