Fallout 76 Steam key art
Fallout 76 cover art

Steam revenue analysis

Fallout 76 Steam Revenue & Sales Estimates

Bethesda Game Studios · Bethesda Softworks

$81MEst. Gross Revenue

3,553,921 estimated sales, 73% positive reviews, and $61,795,087.67 potentially retained by the developer after Steam's platform fees.

Rpg73% Positive$39.99

Revenue Overview

$81M

Gross Revenue

$61.8M

Developer Revenue

3,553,921

Est. Copies Sold

$13.5M

Revenue / Year (avg. 6 yr)

$55.9MLow estimate
$81MBest estimate
$167.6MHigh estimate

How the revenue splits

Gross Revenue
$80,993,860
Steam Platform Fee(23.7%)
−$19,198,772
Developer Revenue
$61,795,088

Developer vs. Steam

Developer: 76.3%($61,795,088)Steam: 23.7%($19,198,772)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$6,198,772

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

73%positive
122,549Total Reviews
89,461positive (73%)
33,088negative (27%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    122,549 reviews and a 73% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fallout 76, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.7%. That turns an estimated $80,993,860 in gross revenue into roughly $61,795,088 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$22.79

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

23.7%

Tiered 30 / 25 / 20%

Revenue estimates for Fallout 76 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $80,993,860

To developer

$61,795,088

To developer: 76.3%

$61,795,088

Platform fee: 23.7%

$19,198,772

Epic Games Store

Gross revenue baseline: $80,993,860

To developer

$71,394,596

To developer: 88.1%

$71,394,596

Platform fee: 11.9%

$9,599,263

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $80,993,860

To developer

$56,695,702

To developer: 70.0%

$56,695,702

Platform fee: 30.0%

$24,298,158

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Rpg
18%

Top 18% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

Fallout 76 ranks in the top 18% of 38 tracked rpg top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

86.9h avg13.7h median

86.9h

Average Playtime

13.7h

Median Playtime

15h

Recent Activity (2 Weeks)

A median playtime of 13.7h and average of 86.9h suggest a dedicated core community playing this rpg game well beyond the typical player.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBethesda Game Studios
PublisherBethesda Softworks
Release DateApril 13, 2020
Years on Market6 years
Current Price$39.99
Calibrated Avg. Selling Price$22.79
GenreRpg
Peak Players8,796
SteamSpy Owners2,000,000 .. 5,000,000

Features

Multi-playerMMOPvPOnline PvPCo-opOnline Co-opSteam AchievementsIn-App PurchasesPlayable without Timed InputStereo SoundSurround SoundPartial Controller SupportRemote Play on Tablet

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Frequently Asked Questions

How much has Fallout 76 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fallout 76's total gross revenue on Steam at approximately $80,993,860.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $55,857,834
  • Calibrated midpoint (x29): $80,993,860
  • Optimistic estimate (x60): $167,573,503

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fallout 76 sold on Steam?

With 122,549 Steam reviews and a 73% positive rating, we estimate Fallout 76 has sold between 2,450,980 and 7,352,940 copies, with a best estimate of 3,553,921.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bethesda Game Studios earn from Fallout 76?

After Steam's tiered platform fee of effectively 23.7%, Bethesda Game Studios keeps an estimated $61,795,088 from Fallout 76's gross revenue of $80,993,860.

Here's the breakdown:

  • Gross Revenue: $80,993,860
  • Steam's Fee (23.7%): -$19,198,772
  • Developer Revenue: $61,795,088

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fallout 76?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fallout 76, with an estimated gross revenue of $80,993,860, this results in an effective rate of 23.7%. Steam keeps approximately $19,198,772 and Bethesda Game Studios receives $61,795,088.

How accurate are these revenue estimates for Fallout 76?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($55,857,834 to $167,573,503) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $23.

What would Fallout 76 earn on Epic Games Store instead?

If Fallout 76 generated the same gross revenue on the Epic Games Store, Bethesda Game Studios would keep approximately $71,394,596 - that's $9,599,509 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $9,599,263. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $56,695,702.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fallout 76?

According to SteamSpy data, players spend an average of 86.9 hours in Fallout 76, with a median playtime of 13.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.