Might & Magic: Heroes VI Steam key art
Might & Magic: Heroes VI cover art

Steam revenue analysis

Might & Magic: Heroes VI Steam Revenue & Sales Estimates

Blackhole · Ubisoft

$1.7MEst. Gross Revenue

364,490 estimated sales, 48% positive reviews, and $1,173,657.80 potentially retained by the developer after Steam's platform fees.

Rpg48% Positive$9.99

Revenue Overview

$1.7M

Gross Revenue

$1.2M

Developer Revenue

364,490

Est. Copies Sold

$111.8K

Revenue / Year (avg. 15 yr)

$817.9KLow estimate
$1.7MBest estimate
$2.5MHigh estimate

How the revenue splits

Gross Revenue
$1,676,654
Steam Platform Fee(30.0%)
−$502,996
Developer Revenue
$1,173,658

Developer vs. Steam

Developer: 70.0%($1,173,658)Steam: 30.0%($502,996)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$502,996
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

48%positive
8,890Total Reviews
4,267positive (48%)
4,623negative (52%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,890 reviews and a 48% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Might & Magic: Heroes VI, we use a midpoint multiplier of ×41 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,676,654 in gross revenue into roughly $1,173,658 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×41

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Might & Magic: Heroes VI use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x41 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,676,654

To developer

$1,173,658

To developer: 70.0%

$1,173,658

Platform fee: 30.0%

$502,996

Epic Games Store

Gross revenue baseline: $1,676,654

To developer

$1,595,456

To developer: 95.2%

$1,595,456

Platform fee: 4.8%

$81,198

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.8%.

GOG

Gross revenue baseline: $1,676,654

To developer

$1,173,658

To developer: 70.0%

$1,173,658

Platform fee: 30.0%

$502,996

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 97% by revenue in Rpg
97%

Top 97% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

Might & Magic: Heroes VI ranks in the top 97% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

48.3h avg16.7h median

48.3h

Average Playtime

16.7h

Median Playtime

A median playtime of 16.7h and average of 48.3h suggest a dedicated core community playing this rpg game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperBlackhole
PublisherUbisoft
Release DateOctober 12, 2011
Years on Market15 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreRpg
Peak Players111
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Might & Magic: Heroes VI earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Might & Magic: Heroes VI's total gross revenue on Steam at approximately $1,676,654.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $817,880
  • Calibrated midpoint (x41): $1,676,654
  • Optimistic estimate (x60): $2,453,640

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Might & Magic: Heroes VI sold on Steam?

With 8,890 Steam reviews and a 48% positive rating, we estimate Might & Magic: Heroes VI has sold between 177,800 and 533,400 copies, with a best estimate of 364,490.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x41 that adjusts for the title's age, price tier, genre, and review profile.

How much does Blackhole earn from Might & Magic: Heroes VI?

After Steam's tiered platform fee of effectively 30.0%, Blackhole keeps an estimated $1,173,658 from Might & Magic: Heroes VI's gross revenue of $1,676,654.

Here's the breakdown:

  • Gross Revenue: $1,676,654
  • Steam's Fee (30.0%): -$502,996
  • Developer Revenue: $1,173,658

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Might & Magic: Heroes VI?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Might & Magic: Heroes VI, with an estimated gross revenue of $1,676,654, this results in an effective rate of 30.0%. Steam keeps approximately $502,996 and Blackhole receives $1,173,658.

How accurate are these revenue estimates for Might & Magic: Heroes VI?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($817,880 to $2,453,640) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x41) and a calibrated ASP of $5.

What would Might & Magic: Heroes VI earn on Epic Games Store instead?

If Might & Magic: Heroes VI generated the same gross revenue on the Epic Games Store, Blackhole would keep approximately $1,595,456 - that's $421,798 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $81,198. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,173,658.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Might & Magic: Heroes VI?

According to SteamSpy data, players spend an average of 48.3 hours in Might & Magic: Heroes VI, with a median playtime of 16.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.