Fallout 4 VR Steam key art
Fallout 4 VR cover art

Steam revenue analysis

Fallout 4 VR Steam Revenue & Sales Estimates

Bethesda Game Studios · Bethesda Softworks

$8.7MEst. Gross Revenue

240,671 estimated sales, 61% positive reviews, and $6,063,224.50 potentially retained by the developer after Steam's platform fees.

Rpg61% Positive$59.99

Revenue Overview

$8.7M

Gross Revenue

$6.1M

Developer Revenue

240,671

Est. Copies Sold

$962.4K

Revenue / Year (avg. 9 yr)

$6MLow estimate
$8.7MBest estimate
$17.9MHigh estimate

How the revenue splits

Gross Revenue
$8,661,749
Steam Platform Fee(30.0%)
−$2,598,525
Developer Revenue
$6,063,225

Developer vs. Steam

Developer: 70.0%($6,063,225)Steam: 30.0%($2,598,525)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,598,525
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

61%positive
8,299Total Reviews
5,062positive (61%)
3,237negative (39%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,299 reviews and a 61% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fallout 4 VR, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $36 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,661,749 in gross revenue into roughly $6,063,225 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$35.99

List price $59.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fallout 4 VR use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $36 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,661,749

To developer

$6,063,225

To developer: 70.0%

$6,063,225

Platform fee: 30.0%

$2,598,525

Epic Games Store

Gross revenue baseline: $8,661,749

To developer

$7,742,339

To developer: 89.4%

$7,742,339

Platform fee: 10.6%

$919,410

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,661,749

To developer

$6,063,225

To developer: 70.0%

$6,063,225

Platform fee: 30.0%

$2,598,525

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 61% by revenue in Rpg
61%

Top 61% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

Fallout 4 VR ranks in the top 61% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.6h avg2.1h median

9.6h

Average Playtime

2.1h

Median Playtime

A median playtime of 2.1h and average of 9.6h suggest a dedicated core community playing this rpg game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperBethesda Game Studios
PublisherBethesda Softworks
Release DateDecember 10, 2017
Years on Market9 years
Current Price$59.99
Calibrated Avg. Selling Price$35.99
GenreRpg
Peak Players40
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Fallout 4 VR earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fallout 4 VR's total gross revenue on Steam at approximately $8,661,749.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,973,620
  • Calibrated midpoint (x29): $8,661,749
  • Optimistic estimate (x60): $17,920,861

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fallout 4 VR sold on Steam?

With 8,299 Steam reviews and a 61% positive rating, we estimate Fallout 4 VR has sold between 165,980 and 497,940 copies, with a best estimate of 240,671.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bethesda Game Studios earn from Fallout 4 VR?

After Steam's tiered platform fee of effectively 30.0%, Bethesda Game Studios keeps an estimated $6,063,225 from Fallout 4 VR's gross revenue of $8,661,749.

Here's the breakdown:

  • Gross Revenue: $8,661,749
  • Steam's Fee (30.0%): -$2,598,525
  • Developer Revenue: $6,063,225

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fallout 4 VR?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fallout 4 VR, with an estimated gross revenue of $8,661,749, this results in an effective rate of 30.0%. Steam keeps approximately $2,598,525 and Bethesda Game Studios receives $6,063,225.

How accurate are these revenue estimates for Fallout 4 VR?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,973,620 to $17,920,861) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $36.

What would Fallout 4 VR earn on Epic Games Store instead?

If Fallout 4 VR generated the same gross revenue on the Epic Games Store, Bethesda Game Studios would keep approximately $7,742,339 - that's $1,679,115 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $919,410. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,063,225.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fallout 4 VR?

According to SteamSpy data, players spend an average of 9.6 hours in Fallout 4 VR, with a median playtime of 2.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.