Rivals of Aether Steam key art
Rivals of Aether cover art

Steam revenue analysis

Rivals of Aether Steam Revenue & Sales Estimates

Aether Studios

$18.7MEst. Gross Revenue

1,074,780 estimated sales, 96% positive reviews, and $13,517,818.15 potentially retained by the developer after Steam's platform fees.

Indie96% Positive$29.99

Revenue Overview

$18.7M

Gross Revenue

$13.5M

Developer Revenue

1,074,780

Est. Copies Sold

$2.1M

Revenue / Year (avg. 9 yr)

$12.5MLow estimate
$18.7MBest estimate
$37.4MHigh estimate

How the revenue splits

Gross Revenue
$18,690,424
Steam Platform Fee(27.7%)
−$5,172,606
Developer Revenue
$13,517,818

Developer vs. Steam

Developer: 72.3%($13,517,818)Steam: 27.7%($5,172,606)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,172,606
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
35,826Total Reviews
34,393positive (96%)
1,433negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    35,826 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rivals of Aether, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.7%. That turns an estimated $18,690,424 in gross revenue into roughly $13,517,818 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.39

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

27.7%

Tiered 30 / 25 / 20%

Revenue estimates for Rivals of Aether use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,690,424

To developer

$13,517,818

To developer: 72.3%

$13,517,818

Platform fee: 27.7%

$5,172,606

Epic Games Store

Gross revenue baseline: $18,690,424

To developer

$16,567,573

To developer: 88.6%

$16,567,573

Platform fee: 11.4%

$2,122,851

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $18,690,424

To developer

$13,083,297

To developer: 70.0%

$13,083,297

Platform fee: 30.0%

$5,607,127

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Indie
29%

Top 29% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Rivals of Aether ranks in the top 29% of 59 tracked indie top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

41.6h avg8.3h median

41.6h

Average Playtime

8.3h

Median Playtime

0.3h

Recent Activity (2 Weeks)

A median playtime of 8.3h and average of 41.6h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAether Studios
PublisherAether Studios
Release DateMarch 27, 2017
Years on Market9 years
Current Price$29.99
Calibrated Avg. Selling Price$17.39
GenreIndie
Peak Players285
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Rivals of Aether earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rivals of Aether's total gross revenue on Steam at approximately $18,690,424.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,460,283
  • Calibrated midpoint (x30): $18,690,424
  • Optimistic estimate (x60): $37,380,848

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rivals of Aether sold on Steam?

With 35,826 Steam reviews and a 96% positive rating, we estimate Rivals of Aether has sold between 716,520 and 2,149,560 copies, with a best estimate of 1,074,780.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Aether Studios earn from Rivals of Aether?

After Steam's tiered platform fee of effectively 27.7%, Aether Studios keeps an estimated $13,517,818 from Rivals of Aether's gross revenue of $18,690,424.

Here's the breakdown:

  • Gross Revenue: $18,690,424
  • Steam's Fee (27.7%): -$5,172,606
  • Developer Revenue: $13,517,818

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rivals of Aether?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rivals of Aether, with an estimated gross revenue of $18,690,424, this results in an effective rate of 27.7%. Steam keeps approximately $5,172,606 and Aether Studios receives $13,517,818.

How accurate are these revenue estimates for Rivals of Aether?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,460,283 to $37,380,848) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $17.

What would Rivals of Aether earn on Epic Games Store instead?

If Rivals of Aether generated the same gross revenue on the Epic Games Store, Aether Studios would keep approximately $16,567,573 - that's $3,049,755 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,122,851. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,083,297.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rivals of Aether?

According to SteamSpy data, players spend an average of 41.6 hours in Rivals of Aether, with a median playtime of 8.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.