The Escapists 2 Steam key art
The Escapists 2 cover art

Steam revenue analysis

The Escapists 2 Steam Revenue & Sales Estimates

Team17

$11.5MEst. Gross Revenue

990,388 estimated sales, 91% positive reviews, and $8,108,947.69 potentially retained by the developer after Steam's platform fees.

Indie91% Positive$4.99

Revenue Overview

$11.5M

Gross Revenue

$8.1M

Developer Revenue

990,388

Est. Copies Sold

$1.3M

Revenue / Year (avg. 9 yr)

$7.4MLow estimate
$11.5MBest estimate
$22.2MHigh estimate

How the revenue splits

Gross Revenue
$11,478,597
Steam Platform Fee(29.4%)
−$3,369,649
Developer Revenue
$8,108,948

Developer vs. Steam

Developer: 70.6%($8,108,948)Steam: 29.4%($3,369,649)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$369,649
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
31,948Total Reviews
29,073positive (91%)
2,875negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    31,948 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Escapists 2, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.4%. That turns an estimated $11,478,597 in gross revenue into roughly $8,108,948 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.59

List price $4.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

29.4%

Tiered 30 / 25 / 20%

Revenue estimates for The Escapists 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,478,597

To developer

$8,108,948

To developer: 70.6%

$8,108,948

Platform fee: 29.4%

$3,369,649

Epic Games Store

Gross revenue baseline: $11,478,597

To developer

$10,221,165

To developer: 89.0%

$10,221,165

Platform fee: 11.0%

$1,257,432

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $11,478,597

To developer

$8,035,018

To developer: 70.0%

$8,035,018

Platform fee: 30.0%

$3,443,579

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Indie
41%

Top 41% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

The Escapists 2 ranks in the top 41% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.5h avg4.7h median

9.5h

Average Playtime

4.7h

Median Playtime

2.3h

Recent Activity (2 Weeks)

A median playtime of 4.7h and average of 9.5h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity24% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTeam17
PublisherTeam17
Release DateAugust 20, 2017
Years on Market9 years
Current Price$4.99
Calibrated Avg. Selling Price$11.59
GenreIndie
Peak Players214
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has The Escapists 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Escapists 2's total gross revenue on Steam at approximately $11,478,597.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,405,546
  • Calibrated midpoint (x31): $11,478,597
  • Optimistic estimate (x60): $22,216,639

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Escapists 2 sold on Steam?

With 31,948 Steam reviews and a 91% positive rating, we estimate The Escapists 2 has sold between 638,960 and 1,916,880 copies, with a best estimate of 990,388.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Team17 earn from The Escapists 2?

After Steam's tiered platform fee of effectively 29.4%, Team17 keeps an estimated $8,108,948 from The Escapists 2's gross revenue of $11,478,597.

Here's the breakdown:

  • Gross Revenue: $11,478,597
  • Steam's Fee (29.4%): -$3,369,649
  • Developer Revenue: $8,108,948

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Escapists 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Escapists 2, with an estimated gross revenue of $11,478,597, this results in an effective rate of 29.4%. Steam keeps approximately $3,369,649 and Team17 receives $8,108,948.

How accurate are these revenue estimates for The Escapists 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,405,546 to $22,216,639) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $12.

What would The Escapists 2 earn on Epic Games Store instead?

If The Escapists 2 generated the same gross revenue on the Epic Games Store, Team17 would keep approximately $10,221,165 - that's $2,112,218 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,257,432. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,035,018.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Escapists 2?

According to SteamSpy data, players spend an average of 9.5 hours in The Escapists 2, with a median playtime of 4.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.