Two Point Hospital Steam key art
Two Point Hospital cover art

Steam revenue analysis

Two Point Hospital Steam Revenue & Sales Estimates

Two Point Studios · SEGA

$17.9MEst. Gross Revenue

1,031,494 estimated sales, 92% positive reviews, and $12,953,260.50 potentially retained by the developer after Steam's platform fees.

Indie92% Positive$29.99

Revenue Overview

$17.9M

Gross Revenue

$13M

Developer Revenue

1,031,494

Est. Copies Sold

$2.2M

Revenue / Year (avg. 8 yr)

$11.6MLow estimate
$17.9MBest estimate
$34.7MHigh estimate

How the revenue splits

Gross Revenue
$17,937,681
Steam Platform Fee(27.8%)
−$4,984,420
Developer Revenue
$12,953,261

Developer vs. Steam

Developer: 72.2%($12,953,261)Steam: 27.8%($4,984,420)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,984,420
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
33,274Total Reviews
30,612positive (92%)
2,662negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    33,274 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Two Point Hospital, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $17,937,681 in gross revenue into roughly $12,953,261 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.39

List price $29.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for Two Point Hospital use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,937,681

To developer

$12,953,261

To developer: 72.2%

$12,953,261

Platform fee: 27.8%

$4,984,420

Epic Games Store

Gross revenue baseline: $17,937,681

To developer

$15,905,159

To developer: 88.7%

$15,905,159

Platform fee: 11.3%

$2,032,522

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,937,681

To developer

$12,556,376

To developer: 70.0%

$12,556,376

Platform fee: 30.0%

$5,381,304

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Indie
32%

Top 32% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Two Point Hospital ranks in the top 32% of 59 tracked indie top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.8h avg6h median

20.8h

Average Playtime

6h

Median Playtime

3h

Recent Activity (2 Weeks)

A median playtime of 6h and average of 20.8h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTwo Point Studios
PublisherSEGA
Release DateAugust 28, 2018
Years on Market8 years
Current Price$29.99
Calibrated Avg. Selling Price$17.39
GenreIndie
Peak Players518
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Two Point Hospital earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Two Point Hospital's total gross revenue on Steam at approximately $17,937,681.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,572,697
  • Calibrated midpoint (x31): $17,937,681
  • Optimistic estimate (x60): $34,718,092

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Two Point Hospital sold on Steam?

With 33,274 Steam reviews and a 92% positive rating, we estimate Two Point Hospital has sold between 665,480 and 1,996,440 copies, with a best estimate of 1,031,494.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Two Point Studios earn from Two Point Hospital?

After Steam's tiered platform fee of effectively 27.8%, Two Point Studios keeps an estimated $12,953,261 from Two Point Hospital's gross revenue of $17,937,681.

Here's the breakdown:

  • Gross Revenue: $17,937,681
  • Steam's Fee (27.8%): -$4,984,420
  • Developer Revenue: $12,953,261

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Two Point Hospital?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Two Point Hospital, with an estimated gross revenue of $17,937,681, this results in an effective rate of 27.8%. Steam keeps approximately $4,984,420 and Two Point Studios receives $12,953,261.

How accurate are these revenue estimates for Two Point Hospital?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,572,697 to $34,718,092) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $17.

What would Two Point Hospital earn on Epic Games Store instead?

If Two Point Hospital generated the same gross revenue on the Epic Games Store, Two Point Studios would keep approximately $15,905,159 - that's $2,951,898 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,032,522. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,556,376.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Two Point Hospital?

According to SteamSpy data, players spend an average of 20.8 hours in Two Point Hospital, with a median playtime of 6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.