Loop Hero Steam key art
Loop Hero cover art

Steam revenue analysis

Loop Hero Steam Revenue & Sales Estimates

Four Quarters · Devolver Digital

$11MEst. Gross Revenue

1,109,088 estimated sales, 93% positive reviews, and $7,726,660.24 potentially retained by the developer after Steam's platform fees.

Indie93% Positive$14.99

Revenue Overview

$11M

Gross Revenue

$7.7M

Developer Revenue

1,109,088

Est. Copies Sold

$2.2M

Revenue / Year (avg. 5 yr)

$6.9MLow estimate
$11MBest estimate
$20.6MHigh estimate

How the revenue splits

Gross Revenue
$10,968,880
Steam Platform Fee(29.6%)
−$3,242,220
Developer Revenue
$7,726,660

Developer vs. Steam

Developer: 70.4%($7,726,660)Steam: 29.6%($3,242,220)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$242,220
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
34,659Total Reviews
32,233positive (93%)
2,426negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    34,659 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Loop Hero, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.6%. That turns an estimated $10,968,880 in gross revenue into roughly $7,726,660 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.89

List price $14.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

29.6%

Tiered 30 / 25 / 20%

Revenue estimates for Loop Hero use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,968,880

To developer

$7,726,660

To developer: 70.4%

$7,726,660

Platform fee: 29.6%

$3,242,220

Epic Games Store

Gross revenue baseline: $10,968,880

To developer

$9,772,615

To developer: 89.1%

$9,772,615

Platform fee: 10.9%

$1,196,266

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,968,880

To developer

$7,678,216

To developer: 70.0%

$7,678,216

Platform fee: 30.0%

$3,290,664

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 42% by revenue in Indie
42%

Top 42% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Loop Hero ranks in the top 42% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.9h avg12.7h median

20.9h

Average Playtime

12.7h

Median Playtime

3.6h

Recent Activity (2 Weeks)

Loop Hero keeps players engaged for an average of 20.9 hours – solid engagement for a indie game.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFour Quarters
PublisherDevolver Digital
Release DateMarch 3, 2021
Years on Market5 years
Current Price$14.99
Calibrated Avg. Selling Price$9.89
GenreIndie
Peak Players348
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Loop Hero earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Loop Hero's total gross revenue on Steam at approximately $10,968,880.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,855,550
  • Calibrated midpoint (x32): $10,968,880
  • Optimistic estimate (x60): $20,566,651

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Loop Hero sold on Steam?

With 34,659 Steam reviews and a 93% positive rating, we estimate Loop Hero has sold between 693,180 and 2,079,540 copies, with a best estimate of 1,109,088.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Four Quarters earn from Loop Hero?

After Steam's tiered platform fee of effectively 29.6%, Four Quarters keeps an estimated $7,726,660 from Loop Hero's gross revenue of $10,968,880.

Here's the breakdown:

  • Gross Revenue: $10,968,880
  • Steam's Fee (29.6%): -$3,242,220
  • Developer Revenue: $7,726,660

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Loop Hero?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Loop Hero, with an estimated gross revenue of $10,968,880, this results in an effective rate of 29.6%. Steam keeps approximately $3,242,220 and Four Quarters receives $7,726,660.

How accurate are these revenue estimates for Loop Hero?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,855,550 to $20,566,651) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $10.

What would Loop Hero earn on Epic Games Store instead?

If Loop Hero generated the same gross revenue on the Epic Games Store, Four Quarters would keep approximately $9,772,615 - that's $2,045,954 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,196,266. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,678,216.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Loop Hero?

According to SteamSpy data, players spend an average of 20.9 hours in Loop Hero, with a median playtime of 12.7 hours. This indicates solid player engagement.