Super Meat Boy Steam key art
Super Meat Boy cover art

Steam revenue analysis

Super Meat Boy Steam Revenue & Sales Estimates

Team Meat ·

$8.9MEst. Gross Revenue

1,242,290 estimated sales, 95% positive reviews, and $6,261,141.60 potentially retained by the developer after Steam's platform fees.

Indie95% Positive$14.99

Revenue Overview

$8.9M

Gross Revenue

$6.3M

Developer Revenue

1,242,290

Est. Copies Sold

$559K

Revenue / Year (avg. 16 yr)

$5.1MLow estimate
$8.9MBest estimate
$15.3MHigh estimate

How the revenue splits

Gross Revenue
$8,944,488
Steam Platform Fee(30.0%)
−$2,683,346
Developer Revenue
$6,261,142

Developer vs. Steam

Developer: 70.0%($6,261,142)Steam: 30.0%($2,683,346)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,683,346
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
35,494Total Reviews
33,719positive (95%)
1,775negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    35,494 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Super Meat Boy, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,944,488 in gross revenue into roughly $6,261,142 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.20

List price $14.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Super Meat Boy use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,944,488

To developer

$6,261,142

To developer: 70.0%

$6,261,142

Platform fee: 30.0%

$2,683,346

Epic Games Store

Gross revenue baseline: $8,944,488

To developer

$7,991,149

To developer: 89.3%

$7,991,149

Platform fee: 10.7%

$953,339

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $8,944,488

To developer

$6,261,142

To developer: 70.0%

$6,261,142

Platform fee: 30.0%

$2,683,346

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Indie
44%

Top 44% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Super Meat Boy ranks in the top 44% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.8h avg2.1h median

6.8h

Average Playtime

2.1h

Median Playtime

0.9h

Recent Activity (2 Weeks)

A median playtime of 2.1h and average of 6.8h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTeam Meat
Publisher
Release DateNovember 29, 2010
Years on Market16 years
Current Price$14.99
Calibrated Avg. Selling Price$7.20
GenreIndie
Peak Players72
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Super Meat Boy earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Super Meat Boy's total gross revenue on Steam at approximately $8,944,488.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,111,136
  • Calibrated midpoint (x35): $8,944,488
  • Optimistic estimate (x60): $15,333,408

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Super Meat Boy sold on Steam?

With 35,494 Steam reviews and a 95% positive rating, we estimate Super Meat Boy has sold between 709,880 and 2,129,640 copies, with a best estimate of 1,242,290.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Team Meat earn from Super Meat Boy?

After Steam's tiered platform fee of effectively 30.0%, Team Meat keeps an estimated $6,261,142 from Super Meat Boy's gross revenue of $8,944,488.

Here's the breakdown:

  • Gross Revenue: $8,944,488
  • Steam's Fee (30.0%): -$2,683,346
  • Developer Revenue: $6,261,142

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Super Meat Boy?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Super Meat Boy, with an estimated gross revenue of $8,944,488, this results in an effective rate of 30.0%. Steam keeps approximately $2,683,346 and Team Meat receives $6,261,142.

How accurate are these revenue estimates for Super Meat Boy?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,111,136 to $15,333,408) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $7.

What would Super Meat Boy earn on Epic Games Store instead?

If Super Meat Boy generated the same gross revenue on the Epic Games Store, Team Meat would keep approximately $7,991,149 - that's $1,730,008 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $953,339. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,261,142.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Super Meat Boy?

According to SteamSpy data, players spend an average of 6.8 hours in Super Meat Boy, with a median playtime of 2.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.