Timberborn Steam key art
Timberborn cover art

Steam revenue analysis

Timberborn Steam Revenue & Sales Estimates

Mechanistry

$26.3MEst. Gross Revenue

791,950 estimated sales, 96% positive reviews, and $19,243,313.50 potentially retained by the developer after Steam's platform fees.

Indie96% Positive$34.99

Revenue Overview

$26.3M

Gross Revenue

$19.2M

Developer Revenue

791,950

Est. Copies Sold

$26.3M

Revenue / Year (avg. 1 yr)

$21.1MLow estimate
$26.3MBest estimate
$63.2MHigh estimate

How the revenue splits

Gross Revenue
$26,324,418
Steam Platform Fee(26.9%)
−$7,081,105
Developer Revenue
$19,243,314

Developer vs. Steam

Developer: 73.1%($19,243,314)Steam: 26.9%($7,081,105)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,081,105
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
31,678Total Reviews
30,411positive (96%)
1,267negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    31,678 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Timberborn, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,324,418 in gross revenue into roughly $19,243,314 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Timberborn use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,324,418

To developer

$19,243,314

To developer: 73.1%

$19,243,314

Platform fee: 26.9%

$7,081,105

Epic Games Store

Gross revenue baseline: $26,324,418

To developer

$23,285,488

To developer: 88.5%

$23,285,488

Platform fee: 11.5%

$3,038,930

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $26,324,418

To developer

$18,427,093

To developer: 70.0%

$18,427,093

Platform fee: 30.0%

$7,897,325

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Indie
24%

Top 24% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Timberborn ranks in the top 24% of 59 tracked indie top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

50.1h avg15.6h median

50.1h

Average Playtime

15.6h

Median Playtime

15.4h

Recent Activity (2 Weeks)

A median playtime of 15.6h and average of 50.1h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity31% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMechanistry
PublisherMechanistry
Release DateMarch 11, 2026
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreIndie
Peak Players3,884
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Timberborn earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Timberborn's total gross revenue on Steam at approximately $26,324,418.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $21,059,534
  • Calibrated midpoint (x25): $26,324,418
  • Optimistic estimate (x60): $63,178,603

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Timberborn sold on Steam?

With 31,678 Steam reviews and a 96% positive rating, we estimate Timberborn has sold between 633,560 and 1,900,680 copies, with a best estimate of 791,950.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mechanistry earn from Timberborn?

After Steam's tiered platform fee of effectively 26.9%, Mechanistry keeps an estimated $19,243,314 from Timberborn's gross revenue of $26,324,418.

Here's the breakdown:

  • Gross Revenue: $26,324,418
  • Steam's Fee (26.9%): -$7,081,105
  • Developer Revenue: $19,243,314

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Timberborn?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Timberborn, with an estimated gross revenue of $26,324,418, this results in an effective rate of 26.9%. Steam keeps approximately $7,081,105 and Mechanistry receives $19,243,314.

How accurate are these revenue estimates for Timberborn?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($21,059,534 to $63,178,603) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $33.

What would Timberborn earn on Epic Games Store instead?

If Timberborn generated the same gross revenue on the Epic Games Store, Mechanistry would keep approximately $23,285,488 - that's $4,042,174 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,038,930. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,427,093.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Timberborn?

According to SteamSpy data, players spend an average of 50.1 hours in Timberborn, with a median playtime of 15.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.