City Car Driving Steam key art
City Car Driving cover art

Steam revenue analysis

City Car Driving Steam Revenue & Sales Estimates

Forward Development, Ltd. · Forward Global Group, Ltd.

$13.6MEst. Gross Revenue

935,456 estimated sales, 82% positive reviews, and $9,666,068.08 potentially retained by the developer after Steam's platform fees.

Indie82% Positive$24.99

Revenue Overview

$13.6M

Gross Revenue

$9.7M

Developer Revenue

935,456

Est. Copies Sold

$1.4M

Revenue / Year (avg. 10 yr)

$8.7MLow estimate
$13.6MBest estimate
$26.2MHigh estimate

How the revenue splits

Gross Revenue
$13,554,757
Steam Platform Fee(28.7%)
−$3,888,689
Developer Revenue
$9,666,068

Developer vs. Steam

Developer: 71.3%($9,666,068)Steam: 28.7%($3,888,689)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$888,689
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
30,176Total Reviews
24,744positive (82%)
5,432negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,176 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For City Car Driving, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.7%. That turns an estimated $13,554,757 in gross revenue into roughly $9,666,068 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.49

List price $24.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

28.7%

Tiered 30 / 25 / 20%

Revenue estimates for City Car Driving use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,554,757

To developer

$9,666,068

To developer: 71.3%

$9,666,068

Platform fee: 28.7%

$3,888,689

Epic Games Store

Gross revenue baseline: $13,554,757

To developer

$12,048,187

To developer: 88.9%

$12,048,187

Platform fee: 11.1%

$1,506,571

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,554,757

To developer

$9,488,330

To developer: 70.0%

$9,488,330

Platform fee: 30.0%

$4,066,427

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 36% by revenue in Indie
36%

Top 36% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

City Car Driving ranks in the top 36% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.2h avg3.8h median

18.2h

Average Playtime

3.8h

Median Playtime

9.2h

Recent Activity (2 Weeks)

A median playtime of 3.8h and average of 18.2h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity51% still active

Game Details

Dataset updated: April 18, 2026

DeveloperForward Development, Ltd.
PublisherForward Global Group, Ltd.
Release DateNovember 2, 2016
Years on Market10 years
Current Price$24.99
Calibrated Avg. Selling Price$14.49
GenreIndie
Peak Players484
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has City Car Driving earned on Steam?

Based on our analysis using the Boxleiter method, we estimate City Car Driving's total gross revenue on Steam at approximately $13,554,757.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,745,005
  • Calibrated midpoint (x31): $13,554,757
  • Optimistic estimate (x60): $26,235,014

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has City Car Driving sold on Steam?

With 30,176 Steam reviews and a 82% positive rating, we estimate City Car Driving has sold between 603,520 and 1,810,560 copies, with a best estimate of 935,456.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Forward Development, Ltd. earn from City Car Driving?

After Steam's tiered platform fee of effectively 28.7%, Forward Development, Ltd. keeps an estimated $9,666,068 from City Car Driving's gross revenue of $13,554,757.

Here's the breakdown:

  • Gross Revenue: $13,554,757
  • Steam's Fee (28.7%): -$3,888,689
  • Developer Revenue: $9,666,068

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from City Car Driving?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For City Car Driving, with an estimated gross revenue of $13,554,757, this results in an effective rate of 28.7%. Steam keeps approximately $3,888,689 and Forward Development, Ltd. receives $9,666,068.

How accurate are these revenue estimates for City Car Driving?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,745,005 to $26,235,014) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $14.

What would City Car Driving earn on Epic Games Store instead?

If City Car Driving generated the same gross revenue on the Epic Games Store, Forward Development, Ltd. would keep approximately $12,048,187 - that's $2,382,118 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,506,571. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,488,330.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in City Car Driving?

According to SteamSpy data, players spend an average of 18.2 hours in City Car Driving, with a median playtime of 3.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.