Kerbal Space Program 2 Steam key art
Kerbal Space Program 2 cover art

Steam revenue analysis

Kerbal Space Program 2 Steam Revenue & Sales Estimates

Intercept Games · Private Division

$35MEst. Gross Revenue

999,056 estimated sales, 30% positive reviews, and $25,717,727.08 potentially retained by the developer after Steam's platform fees.

Indie30% Positive$49.99

Revenue Overview

$35M

Gross Revenue

$25.7M

Developer Revenue

999,056

Est. Copies Sold

$11.7M

Revenue / Year (avg. 3 yr)

$20.6MLow estimate
$35MBest estimate
$61.7MHigh estimate

How the revenue splits

Gross Revenue
$34,956,969
Steam Platform Fee(26.4%)
−$9,239,242
Developer Revenue
$25,717,727

Developer vs. Steam

Developer: 73.6%($25,717,727)Steam: 26.4%($9,239,242)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,239,242
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

30%positive
29,384Total Reviews
8,815positive (30%)
20,569negative (70%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    29,384 reviews and a 30% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kerbal Space Program 2, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $35 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.4%. That turns an estimated $34,956,969 in gross revenue into roughly $25,717,727 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$34.99

List price $49.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

26.4%

Tiered 30 / 25 / 20%

Revenue estimates for Kerbal Space Program 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $35 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $34,956,969

To developer

$25,717,727

To developer: 73.6%

$25,717,727

Platform fee: 26.4%

$9,239,242

Epic Games Store

Gross revenue baseline: $34,956,969

To developer

$30,882,133

To developer: 88.3%

$30,882,133

Platform fee: 11.7%

$4,074,836

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $34,956,969

To developer

$24,469,879

To developer: 70.0%

$24,469,879

Platform fee: 30.0%

$10,487,091

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Indie
22%

Top 22% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Kerbal Space Program 2 ranks in the top 22% of 59 tracked indie top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.9h avg13.2h median

20.9h

Average Playtime

13.2h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Kerbal Space Program 2 keeps players engaged for an average of 20.9 hours – solid engagement for a indie game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIntercept Games
PublisherPrivate Division
Release DateFebruary 23, 2023
Years on Market3 years
Current Price$49.99
Calibrated Avg. Selling Price$34.99
GenreIndie
Peak Players62
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Kerbal Space Program 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kerbal Space Program 2's total gross revenue on Steam at approximately $34,956,969.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $20,562,923
  • Calibrated midpoint (x34): $34,956,969
  • Optimistic estimate (x60): $61,688,770

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kerbal Space Program 2 sold on Steam?

With 29,384 Steam reviews and a 30% positive rating, we estimate Kerbal Space Program 2 has sold between 587,680 and 1,763,040 copies, with a best estimate of 999,056.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Intercept Games earn from Kerbal Space Program 2?

After Steam's tiered platform fee of effectively 26.4%, Intercept Games keeps an estimated $25,717,727 from Kerbal Space Program 2's gross revenue of $34,956,969.

Here's the breakdown:

  • Gross Revenue: $34,956,969
  • Steam's Fee (26.4%): -$9,239,242
  • Developer Revenue: $25,717,727

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kerbal Space Program 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kerbal Space Program 2, with an estimated gross revenue of $34,956,969, this results in an effective rate of 26.4%. Steam keeps approximately $9,239,242 and Intercept Games receives $25,717,727.

How accurate are these revenue estimates for Kerbal Space Program 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($20,562,923 to $61,688,770) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $35.

What would Kerbal Space Program 2 earn on Epic Games Store instead?

If Kerbal Space Program 2 generated the same gross revenue on the Epic Games Store, Intercept Games would keep approximately $30,882,133 - that's $5,164,406 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,074,836. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $24,469,879.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kerbal Space Program 2?

According to SteamSpy data, players spend an average of 20.9 hours in Kerbal Space Program 2, with a median playtime of 13.2 hours. This indicates solid player engagement.