Kingdoms and Castles Steam key art
Kingdoms and Castles cover art

Steam revenue analysis

Kingdoms and Castles Steam Revenue & Sales Estimates

Lion Shield, LLC

$8MEst. Gross Revenue

950,880 estimated sales, 93% positive reviews, and $5,584,518.24 potentially retained by the developer after Steam's platform fees.

Indie93% Positive$14.99

Revenue Overview

$8M

Gross Revenue

$5.6M

Developer Revenue

950,880

Est. Copies Sold

$886.4K

Revenue / Year (avg. 9 yr)

$5MLow estimate
$8MBest estimate
$15MHigh estimate

How the revenue splits

Gross Revenue
$7,977,883
Steam Platform Fee(30.0%)
−$2,393,365
Developer Revenue
$5,584,518

Developer vs. Steam

Developer: 70.0%($5,584,518)Steam: 30.0%($2,393,365)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,393,365
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
29,715Total Reviews
27,635positive (93%)
2,080negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    29,715 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kingdoms and Castles, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,977,883 in gross revenue into roughly $5,584,518 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.39

List price $14.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Kingdoms and Castles use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,977,883

To developer

$5,584,518

To developer: 70.0%

$5,584,518

Platform fee: 30.0%

$2,393,365

Epic Games Store

Gross revenue baseline: $7,977,883

To developer

$7,140,537

To developer: 89.5%

$7,140,537

Platform fee: 10.5%

$837,346

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,977,883

To developer

$5,584,518

To developer: 70.0%

$5,584,518

Platform fee: 30.0%

$2,393,365

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Indie
47%

Top 47% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Kingdoms and Castles ranks in the top 47% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.5h avg8.6h median

17.5h

Average Playtime

8.6h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 8.6h and average of 17.5h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperLion Shield, LLC
PublisherLion Shield, LLC
Release DateJuly 19, 2017
Years on Market9 years
Current Price$14.99
Calibrated Avg. Selling Price$8.39
GenreIndie
Peak Players317
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Kingdoms and Castles earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kingdoms and Castles's total gross revenue on Steam at approximately $7,977,883.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,986,177
  • Calibrated midpoint (x32): $7,977,883
  • Optimistic estimate (x60): $14,958,531

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kingdoms and Castles sold on Steam?

With 29,715 Steam reviews and a 93% positive rating, we estimate Kingdoms and Castles has sold between 594,300 and 1,782,900 copies, with a best estimate of 950,880.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Lion Shield, LLC earn from Kingdoms and Castles?

After Steam's tiered platform fee of effectively 30.0%, Lion Shield, LLC keeps an estimated $5,584,518 from Kingdoms and Castles's gross revenue of $7,977,883.

Here's the breakdown:

  • Gross Revenue: $7,977,883
  • Steam's Fee (30.0%): -$2,393,365
  • Developer Revenue: $5,584,518

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kingdoms and Castles?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kingdoms and Castles, with an estimated gross revenue of $7,977,883, this results in an effective rate of 30.0%. Steam keeps approximately $2,393,365 and Lion Shield, LLC receives $5,584,518.

How accurate are these revenue estimates for Kingdoms and Castles?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,986,177 to $14,958,531) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $8.

What would Kingdoms and Castles earn on Epic Games Store instead?

If Kingdoms and Castles generated the same gross revenue on the Epic Games Store, Lion Shield, LLC would keep approximately $7,140,537 - that's $1,556,019 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $837,346. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,584,518.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kingdoms and Castles?

According to SteamSpy data, players spend an average of 17.5 hours in Kingdoms and Castles, with a median playtime of 8.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.