Two Point Museum Steam key art
Two Point Museum cover art

Steam revenue analysis

Two Point Museum Steam Revenue & Sales Estimates

Two Point Studios · SEGA

$4.5MEst. Gross Revenue

161,325 estimated sales, 95% positive reviews, and $3,149,547.98 potentially retained by the developer after Steam's platform fees.

Action95% Positive$29.99MC 84

Revenue Overview

$4.5M

Gross Revenue

$3.1M

Developer Revenue

161,325

Est. Copies Sold

$4.5M

Revenue / Year (avg. 1 yr)

$3.3MLow estimate
$4.5MBest estimate
$10MHigh estimate

How the revenue splits

Gross Revenue
$4,499,354
Steam Platform Fee(30.0%)
−$1,349,806
Developer Revenue
$3,149,548

Developer vs. Steam

Developer: 70.0%($3,149,548)Steam: 30.0%($1,349,806)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,349,806
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
5,975Total Reviews
5,676positive (95%)
299negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,975 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Two Point Museum, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,499,354 in gross revenue into roughly $3,149,548 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Two Point Museum use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,499,354

To developer

$3,149,548

To developer: 70.0%

$3,149,548

Platform fee: 30.0%

$1,349,806

Epic Games Store

Gross revenue baseline: $4,499,354

To developer

$4,079,432

To developer: 90.7%

$4,079,432

Platform fee: 9.3%

$419,923

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,499,354

To developer

$3,149,548

To developer: 70.0%

$3,149,548

Platform fee: 30.0%

$1,349,806

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Action
60%

Top 60% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Two Point Museum ranks in the top 60% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.1h avg12.4h median

23.1h

Average Playtime

12.4h

Median Playtime

3.7h

Recent Activity (2 Weeks)

Two Point Museum keeps players engaged for an average of 23.1 hours – solid engagement for a action game.

Current Activity16% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTwo Point Studios
PublisherSEGA
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players927
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopAdjustable Text SizeCamera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed InputSave AnytimeStereo SoundSurround SoundSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Two Point Museum earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Two Point Museum's total gross revenue on Steam at approximately $4,499,354.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,332,855
  • Calibrated midpoint (x27): $4,499,354
  • Optimistic estimate (x60): $9,998,565

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Two Point Museum sold on Steam?

With 5,975 Steam reviews and a 95% positive rating, we estimate Two Point Museum has sold between 119,500 and 358,500 copies, with a best estimate of 161,325.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Two Point Studios earn from Two Point Museum?

After Steam's tiered platform fee of effectively 30.0%, Two Point Studios keeps an estimated $3,149,548 from Two Point Museum's gross revenue of $4,499,354.

Here's the breakdown:

  • Gross Revenue: $4,499,354
  • Steam's Fee (30.0%): -$1,349,806
  • Developer Revenue: $3,149,548

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Two Point Museum?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Two Point Museum, with an estimated gross revenue of $4,499,354, this results in an effective rate of 30.0%. Steam keeps approximately $1,349,806 and Two Point Studios receives $3,149,548.

How accurate are these revenue estimates for Two Point Museum?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,332,855 to $9,998,565) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $28.

What would Two Point Museum earn on Epic Games Store instead?

If Two Point Museum generated the same gross revenue on the Epic Games Store, Two Point Studios would keep approximately $4,079,432 - that's $929,884 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $419,923. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,149,548.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Two Point Museum?

According to SteamSpy data, players spend an average of 23.1 hours in Two Point Museum, with a median playtime of 12.4 hours. This indicates solid player engagement.

What is Two Point Museum's Metacritic score?

Two Point Museum has a Metacritic score of 84/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 5,975 user reviews.