Monster Prom 2: Monster Camp Steam key art
Monster Prom 2: Monster Camp cover art

Steam revenue analysis

Monster Prom 2: Monster Camp Steam Revenue & Sales Estimates

Beautiful Glitch

$1.8MEst. Gross Revenue

167,244 estimated sales, 97% positive reviews, and $1,277,242.43 potentially retained by the developer after Steam's platform fees.

Action97% Positive$2.99

Revenue Overview

$1.8M

Gross Revenue

$1.3M

Developer Revenue

167,244

Est. Copies Sold

$1.8M

Revenue / Year (avg. 1 yr)

$1.3MLow estimate
$1.8MBest estimate
$3.9MHigh estimate

How the revenue splits

Gross Revenue
$1,824,632
Steam Platform Fee(30.0%)
−$547,390
Developer Revenue
$1,277,242

Developer vs. Steam

Developer: 70.0%($1,277,242)Steam: 30.0%($547,390)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$547,390
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
5,973Total Reviews
5,794positive (97%)
179negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,973 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Monster Prom 2: Monster Camp, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,824,632 in gross revenue into roughly $1,277,242 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.91

List price $2.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Monster Prom 2: Monster Camp use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,824,632

To developer

$1,277,242

To developer: 70.0%

$1,277,242

Platform fee: 30.0%

$547,390

Epic Games Store

Gross revenue baseline: $1,824,632

To developer

$1,725,676

To developer: 94.6%

$1,725,676

Platform fee: 5.4%

$98,956

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.4%.

GOG

Gross revenue baseline: $1,824,632

To developer

$1,277,242

To developer: 70.0%

$1,277,242

Platform fee: 30.0%

$547,390

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Monster Prom 2: Monster Camp ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.2h avg6.7h median

7.2h

Average Playtime

6.7h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Monster Prom 2: Monster Camp keeps players engaged for an average of 7.2 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBeautiful Glitch
PublisherBeautiful Glitch
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$10.91
GenreAction
Peak Players36
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam WorkshopCamera ComfortCustom Volume ControlsKeyboard Only OptionMouse Only OptionNarrated Game MenusPlayable without Timed InputSubtitle OptionsTouch Only OptionSteam CloudRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Monster Prom 2: Monster Camp earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Monster Prom 2: Monster Camp's total gross revenue on Steam at approximately $1,824,632.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,303,309
  • Calibrated midpoint (x28): $1,824,632
  • Optimistic estimate (x60): $3,909,926

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Monster Prom 2: Monster Camp sold on Steam?

With 5,973 Steam reviews and a 97% positive rating, we estimate Monster Prom 2: Monster Camp has sold between 119,460 and 358,380 copies, with a best estimate of 167,244.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Beautiful Glitch earn from Monster Prom 2: Monster Camp?

After Steam's tiered platform fee of effectively 30.0%, Beautiful Glitch keeps an estimated $1,277,242 from Monster Prom 2: Monster Camp's gross revenue of $1,824,632.

Here's the breakdown:

  • Gross Revenue: $1,824,632
  • Steam's Fee (30.0%): -$547,390
  • Developer Revenue: $1,277,242

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Monster Prom 2: Monster Camp?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Monster Prom 2: Monster Camp, with an estimated gross revenue of $1,824,632, this results in an effective rate of 30.0%. Steam keeps approximately $547,390 and Beautiful Glitch receives $1,277,242.

How accurate are these revenue estimates for Monster Prom 2: Monster Camp?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,303,309 to $3,909,926) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $11.

What would Monster Prom 2: Monster Camp earn on Epic Games Store instead?

If Monster Prom 2: Monster Camp generated the same gross revenue on the Epic Games Store, Beautiful Glitch would keep approximately $1,725,676 - that's $448,434 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $98,956. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,277,242.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Monster Prom 2: Monster Camp?

According to SteamSpy data, players spend an average of 7.2 hours in Monster Prom 2: Monster Camp, with a median playtime of 6.7 hours. This indicates solid player engagement.