Rivals of Aether II Steam key art
Rivals of Aether II cover art

Steam revenue analysis

Rivals of Aether II Steam Revenue & Sales Estimates

Aether Studios · Aether Studios, offbrand games

$5.7MEst. Gross Revenue

204,232 estimated sales, 82% positive reviews, and $3,987,221.34 potentially retained by the developer after Steam's platform fees.

Action82% Positive$14.99

Revenue Overview

$5.7M

Gross Revenue

$4M

Developer Revenue

204,232

Est. Copies Sold

$5.7M

Revenue / Year (avg. 1 yr)

$4.1MLow estimate
$5.7MBest estimate
$12.2MHigh estimate

How the revenue splits

Gross Revenue
$5,696,030
Steam Platform Fee(30.0%)
−$1,708,809
Developer Revenue
$3,987,221

Developer vs. Steam

Developer: 70.0%($3,987,221)Steam: 30.0%($1,708,809)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,708,809
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
7,294Total Reviews
5,981positive (82%)
1,313negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,294 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rivals of Aether II, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,696,030 in gross revenue into roughly $3,987,221 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rivals of Aether II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,696,030

To developer

$3,987,221

To developer: 70.0%

$3,987,221

Platform fee: 30.0%

$1,708,809

Epic Games Store

Gross revenue baseline: $5,696,030

To developer

$5,132,507

To developer: 90.1%

$5,132,507

Platform fee: 9.9%

$563,524

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,696,030

To developer

$3,987,221

To developer: 70.0%

$3,987,221

Platform fee: 30.0%

$1,708,809

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 51% by revenue in Action
51%

Top 51% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rivals of Aether II ranks in the top 51% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

47.1h avg21.1h median

47.1h

Average Playtime

21.1h

Median Playtime

5.7h

Recent Activity (2 Weeks)

A median playtime of 21.1h and average of 47.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAether Studios
PublisherAether Studios, offbrand games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players596
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Rivals of Aether II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rivals of Aether II's total gross revenue on Steam at approximately $5,696,030.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,068,593
  • Calibrated midpoint (x28): $5,696,030
  • Optimistic estimate (x60): $12,205,780

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rivals of Aether II sold on Steam?

With 7,294 Steam reviews and a 82% positive rating, we estimate Rivals of Aether II has sold between 145,880 and 437,640 copies, with a best estimate of 204,232.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Aether Studios earn from Rivals of Aether II?

After Steam's tiered platform fee of effectively 30.0%, Aether Studios keeps an estimated $3,987,221 from Rivals of Aether II's gross revenue of $5,696,030.

Here's the breakdown:

  • Gross Revenue: $5,696,030
  • Steam's Fee (30.0%): -$1,708,809
  • Developer Revenue: $3,987,221

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rivals of Aether II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rivals of Aether II, with an estimated gross revenue of $5,696,030, this results in an effective rate of 30.0%. Steam keeps approximately $1,708,809 and Aether Studios receives $3,987,221.

How accurate are these revenue estimates for Rivals of Aether II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,068,593 to $12,205,780) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Rivals of Aether II earn on Epic Games Store instead?

If Rivals of Aether II generated the same gross revenue on the Epic Games Store, Aether Studios would keep approximately $5,132,507 - that's $1,145,285 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $563,524. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,987,221.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rivals of Aether II?

According to SteamSpy data, players spend an average of 47.1 hours in Rivals of Aether II, with a median playtime of 21.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.