RESIDENT EVIL RESISTANCE Steam key art
RESIDENT EVIL RESISTANCE cover art

Steam revenue analysis

RESIDENT EVIL RESISTANCE Steam Revenue & Sales Estimates

CAPCOM Co., Ltd.

$13.8MEst. Gross Revenue

241,280 estimated sales, 38% positive reviews, and $9,812,910.40 potentially retained by the developer after Steam's platform fees.

Action38% Positive$13.79

Revenue Overview

$13.8M

Gross Revenue

$9.8M

Developer Revenue

241,280

Est. Copies Sold

$13.8M

Revenue / Year (avg. 1 yr)

$9.5MLow estimate
$13.8MBest estimate
$28.4MHigh estimate

How the revenue splits

Gross Revenue
$13,750,547
Steam Platform Fee(28.6%)
−$3,937,637
Developer Revenue
$9,812,910

Developer vs. Steam

Developer: 71.4%($9,812,910)Steam: 28.6%($3,937,637)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$937,637
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

38%positive
8,320Total Reviews
3,162positive (38%)
5,158negative (62%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,320 reviews and a 38% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RESIDENT EVIL RESISTANCE, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $14, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.6%. That turns an estimated $13,750,547 in gross revenue into roughly $9,812,910 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $13.79

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

28.6%

Tiered 30 / 25 / 20%

Revenue estimates for RESIDENT EVIL RESISTANCE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,750,547

To developer

$9,812,910

To developer: 71.4%

$9,812,910

Platform fee: 28.6%

$3,937,637

Epic Games Store

Gross revenue baseline: $13,750,547

To developer

$12,220,482

To developer: 88.9%

$12,220,482

Platform fee: 11.1%

$1,530,066

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,750,547

To developer

$9,625,383

To developer: 70.0%

$9,625,383

Platform fee: 30.0%

$4,125,164

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 27% by revenue in Action
27%

Top 27% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RESIDENT EVIL RESISTANCE ranks in the top 27% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10h avg1.1h median

10h

Average Playtime

1.1h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 1.1h and average of 10h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCAPCOM Co., Ltd.
PublisherCAPCOM Co., Ltd.
Release Date
Years on Market1 year
Current Price$13.79
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players24
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has RESIDENT EVIL RESISTANCE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RESIDENT EVIL RESISTANCE's total gross revenue on Steam at approximately $13,750,547.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,483,136
  • Calibrated midpoint (x29): $13,750,547
  • Optimistic estimate (x60): $28,449,408

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RESIDENT EVIL RESISTANCE sold on Steam?

With 8,320 Steam reviews and a 38% positive rating, we estimate RESIDENT EVIL RESISTANCE has sold between 166,400 and 499,200 copies, with a best estimate of 241,280.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does CAPCOM Co., Ltd. earn from RESIDENT EVIL RESISTANCE?

After Steam's tiered platform fee of effectively 28.6%, CAPCOM Co., Ltd. keeps an estimated $9,812,910 from RESIDENT EVIL RESISTANCE's gross revenue of $13,750,547.

Here's the breakdown:

  • Gross Revenue: $13,750,547
  • Steam's Fee (28.6%): -$3,937,637
  • Developer Revenue: $9,812,910

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RESIDENT EVIL RESISTANCE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RESIDENT EVIL RESISTANCE, with an estimated gross revenue of $13,750,547, this results in an effective rate of 28.6%. Steam keeps approximately $3,937,637 and CAPCOM Co., Ltd. receives $9,812,910.

How accurate are these revenue estimates for RESIDENT EVIL RESISTANCE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,483,136 to $28,449,408) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $57.

What would RESIDENT EVIL RESISTANCE earn on Epic Games Store instead?

If RESIDENT EVIL RESISTANCE generated the same gross revenue on the Epic Games Store, CAPCOM Co., Ltd. would keep approximately $12,220,482 - that's $2,407,571 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,530,066. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,625,383.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RESIDENT EVIL RESISTANCE?

According to SteamSpy data, players spend an average of 10 hours in RESIDENT EVIL RESISTANCE, with a median playtime of 1.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.