Lost Castle 2 Steam key art
Lost Castle 2 cover art

Steam revenue analysis

Lost Castle 2 Steam Revenue & Sales Estimates

Hunter Studio

$3.6MEst. Gross Revenue

265,280 estimated sales, 78% positive reviews, and $2,538,464.32 potentially retained by the developer after Steam's platform fees.

Action78% Positive$17.99

Revenue Overview

$3.6M

Gross Revenue

$2.5M

Developer Revenue

265,280

Est. Copies Sold

$1.8M

Revenue / Year (avg. 2 yr)

$2.3MLow estimate
$3.6MBest estimate
$6.8MHigh estimate

How the revenue splits

Gross Revenue
$3,626,378
Steam Platform Fee(30.0%)
−$1,087,913
Developer Revenue
$2,538,464

Developer vs. Steam

Developer: 70.0%($2,538,464)Steam: 30.0%($1,087,913)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,087,913
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
8,290Total Reviews
6,466positive (78%)
1,824negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,290 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lost Castle 2, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,626,378 in gross revenue into roughly $2,538,464 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.67

List price $17.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Lost Castle 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,626,378

To developer

$2,538,464

To developer: 70.0%

$2,538,464

Platform fee: 30.0%

$1,087,913

Epic Games Store

Gross revenue baseline: $3,626,378

To developer

$3,311,212

To developer: 91.3%

$3,311,212

Platform fee: 8.7%

$315,165

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.7%.

GOG

Gross revenue baseline: $3,626,378

To developer

$2,538,464

To developer: 70.0%

$2,538,464

Platform fee: 30.0%

$1,087,913

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 67% by revenue in Action
67%

Top 67% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lost Castle 2 ranks in the top 67% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

29.7h avg16h median

29.7h

Average Playtime

16h

Median Playtime

3h

Recent Activity (2 Weeks)

Lost Castle 2 keeps players engaged for an average of 29.7 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHunter Studio
PublisherHunter Studio
Release DateJuly 23, 2024
Years on Market2 years
Current Price$17.99
Calibrated Avg. Selling Price$13.67
GenreAction
Peak Players1,121
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Lost Castle 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lost Castle 2's total gross revenue on Steam at approximately $3,626,378.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,266,486
  • Calibrated midpoint (x32): $3,626,378
  • Optimistic estimate (x60): $6,799,458

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lost Castle 2 sold on Steam?

With 8,290 Steam reviews and a 78% positive rating, we estimate Lost Castle 2 has sold between 165,800 and 497,400 copies, with a best estimate of 265,280.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hunter Studio earn from Lost Castle 2?

After Steam's tiered platform fee of effectively 30.0%, Hunter Studio keeps an estimated $2,538,464 from Lost Castle 2's gross revenue of $3,626,378.

Here's the breakdown:

  • Gross Revenue: $3,626,378
  • Steam's Fee (30.0%): -$1,087,913
  • Developer Revenue: $2,538,464

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lost Castle 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lost Castle 2, with an estimated gross revenue of $3,626,378, this results in an effective rate of 30.0%. Steam keeps approximately $1,087,913 and Hunter Studio receives $2,538,464.

How accurate are these revenue estimates for Lost Castle 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,266,486 to $6,799,458) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $14.

What would Lost Castle 2 earn on Epic Games Store instead?

If Lost Castle 2 generated the same gross revenue on the Epic Games Store, Hunter Studio would keep approximately $3,311,212 - that's $772,748 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $315,165. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,538,464.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lost Castle 2?

According to SteamSpy data, players spend an average of 29.7 hours in Lost Castle 2, with a median playtime of 16 hours. This indicates solid player engagement.