Tank Mechanic Simulator Steam key art
Tank Mechanic Simulator cover art

Steam revenue analysis

Tank Mechanic Simulator Steam Revenue & Sales Estimates

DeGenerals S.A. · PlayWay S.A.

$3MEst. Gross Revenue

265,792 estimated sales, 88% positive reviews, and $2,081,948.74 potentially retained by the developer after Steam's platform fees.

Action88% Positive$19.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

265,792

Est. Copies Sold

$495.7K

Revenue / Year (avg. 6 yr)

$1.9MLow estimate
$3MBest estimate
$5.6MHigh estimate

How the revenue splits

Gross Revenue
$2,974,212
Steam Platform Fee(30.0%)
−$892,264
Developer Revenue
$2,081,949

Developer vs. Steam

Developer: 70.0%($2,081,949)Steam: 30.0%($892,264)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$892,264
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
8,306Total Reviews
7,309positive (88%)
997negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,306 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tank Mechanic Simulator, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,974,212 in gross revenue into roughly $2,081,949 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tank Mechanic Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,974,212

To developer

$2,081,949

To developer: 70.0%

$2,081,949

Platform fee: 30.0%

$892,264

Epic Games Store

Gross revenue baseline: $2,974,212

To developer

$2,737,307

To developer: 92.0%

$2,737,307

Platform fee: 8.0%

$236,906

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $2,974,212

To developer

$2,081,949

To developer: 70.0%

$2,081,949

Platform fee: 30.0%

$892,264

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Action
74%

Top 74% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tank Mechanic Simulator ranks in the top 74% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.8h avg9.2h median

18.8h

Average Playtime

9.2h

Median Playtime

A median playtime of 9.2h and average of 18.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperDeGenerals S.A.
PublisherPlayWay S.A.
Release DateFebruary 19, 2020
Years on Market6 years
Current Price$19.99
Calibrated Avg. Selling Price$11.19
GenreAction
Peak Players41
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Tank Mechanic Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tank Mechanic Simulator's total gross revenue on Steam at approximately $2,974,212.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,858,883
  • Calibrated midpoint (x32): $2,974,212
  • Optimistic estimate (x60): $5,576,648

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tank Mechanic Simulator sold on Steam?

With 8,306 Steam reviews and a 88% positive rating, we estimate Tank Mechanic Simulator has sold between 166,120 and 498,360 copies, with a best estimate of 265,792.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does DeGenerals S.A. earn from Tank Mechanic Simulator?

After Steam's tiered platform fee of effectively 30.0%, DeGenerals S.A. keeps an estimated $2,081,949 from Tank Mechanic Simulator's gross revenue of $2,974,212.

Here's the breakdown:

  • Gross Revenue: $2,974,212
  • Steam's Fee (30.0%): -$892,264
  • Developer Revenue: $2,081,949

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tank Mechanic Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tank Mechanic Simulator, with an estimated gross revenue of $2,974,212, this results in an effective rate of 30.0%. Steam keeps approximately $892,264 and DeGenerals S.A. receives $2,081,949.

How accurate are these revenue estimates for Tank Mechanic Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,858,883 to $5,576,648) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Tank Mechanic Simulator earn on Epic Games Store instead?

If Tank Mechanic Simulator generated the same gross revenue on the Epic Games Store, DeGenerals S.A. would keep approximately $2,737,307 - that's $655,358 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $236,906. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,081,949.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tank Mechanic Simulator?

According to SteamSpy data, players spend an average of 18.8 hours in Tank Mechanic Simulator, with a median playtime of 9.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.