Sayonara Wild Hearts Steam key art
Sayonara Wild Hearts cover art

Steam revenue analysis

Sayonara Wild Hearts Steam Revenue & Sales Estimates

Simogo · Annapurna Interactive

$1.9MEst. Gross Revenue

267,136 estimated sales, 97% positive reviews, and $1,310,836.35 potentially retained by the developer after Steam's platform fees.

Action97% Positive$6.49

Revenue Overview

$1.9M

Gross Revenue

$1.3M

Developer Revenue

267,136

Est. Copies Sold

$267.5K

Revenue / Year (avg. 7 yr)

$1.2MLow estimate
$1.9MBest estimate
$3.5MHigh estimate

How the revenue splits

Gross Revenue
$1,872,623
Steam Platform Fee(30.0%)
−$561,787
Developer Revenue
$1,310,836

Developer vs. Steam

Developer: 70.0%($1,310,836)Steam: 30.0%($561,787)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$561,787
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
8,348Total Reviews
8,098positive (97%)
250negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,348 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sayonara Wild Hearts, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,872,623 in gross revenue into roughly $1,310,836 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.01

List price $6.49

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sayonara Wild Hearts use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,872,623

To developer

$1,310,836

To developer: 70.0%

$1,310,836

Platform fee: 30.0%

$561,787

Epic Games Store

Gross revenue baseline: $1,872,623

To developer

$1,767,909

To developer: 94.4%

$1,767,909

Platform fee: 5.6%

$104,715

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.6%.

GOG

Gross revenue baseline: $1,872,623

To developer

$1,310,836

To developer: 70.0%

$1,310,836

Platform fee: 30.0%

$561,787

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sayonara Wild Hearts ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.8h avg1.7h median

2.8h

Average Playtime

1.7h

Median Playtime

Sayonara Wild Hearts keeps players engaged for an average of 2.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSimogo
PublisherAnnapurna Interactive
Release DateDecember 11, 2019
Years on Market7 years
Current Price$6.49
Calibrated Avg. Selling Price$7.01
GenreAction
Peak Players5
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Sayonara Wild Hearts earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sayonara Wild Hearts's total gross revenue on Steam at approximately $1,872,623.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,170,390
  • Calibrated midpoint (x32): $1,872,623
  • Optimistic estimate (x60): $3,511,169

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sayonara Wild Hearts sold on Steam?

With 8,348 Steam reviews and a 97% positive rating, we estimate Sayonara Wild Hearts has sold between 166,960 and 500,880 copies, with a best estimate of 267,136.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Simogo earn from Sayonara Wild Hearts?

After Steam's tiered platform fee of effectively 30.0%, Simogo keeps an estimated $1,310,836 from Sayonara Wild Hearts's gross revenue of $1,872,623.

Here's the breakdown:

  • Gross Revenue: $1,872,623
  • Steam's Fee (30.0%): -$561,787
  • Developer Revenue: $1,310,836

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sayonara Wild Hearts?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sayonara Wild Hearts, with an estimated gross revenue of $1,872,623, this results in an effective rate of 30.0%. Steam keeps approximately $561,787 and Simogo receives $1,310,836.

How accurate are these revenue estimates for Sayonara Wild Hearts?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,170,390 to $3,511,169) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $7.

What would Sayonara Wild Hearts earn on Epic Games Store instead?

If Sayonara Wild Hearts generated the same gross revenue on the Epic Games Store, Simogo would keep approximately $1,767,909 - that's $457,072 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $104,715. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,310,836.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sayonara Wild Hearts?

According to SteamSpy data, players spend an average of 2.8 hours in Sayonara Wild Hearts, with a median playtime of 1.7 hours. This indicates solid player engagement.