Lost Castle / 失落城堡 Steam key art
Lost Castle / 失落城堡 cover art

Steam revenue analysis

Lost Castle / 失落城堡 Steam Revenue & Sales Estimates

Hunter Studio · Neon Doctrine

$6.2MEst. Gross Revenue

682,196 estimated sales, 87% positive reviews, and $4.3M potentially retained by the developer after Steam's platform fees.

Action87% Positive$2.99

Revenue Overview

$6.2M

Gross Revenue

$4.3M

Developer Revenue

682,196

Est. Copies Sold

$6.2M

Revenue / Year (avg. 1 yr)

·

$4.3MLow estimate
$6.2MBest estimate
$12.8MHigh estimate

How the revenue splits

Gross Revenue
$6,201,162
Steam Platform Fee(30.0%)
−$1,860,348
Developer Revenue
$4,340,813

Developer vs. Steam

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Developer: 70.0%($4.3M)Steam: 30.0%($1.9M)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,860,348
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

·

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
23,524Total Reviews
20,466positive (87%)
3,058negative (13%)

·

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    23,524 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lost Castle / 失落城堡, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,201,162 in gross revenue into roughly $4,340,813 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $2.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Lost Castle / 失落城堡 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,201,162

To developer

$4,340,813

·

To developer: 70.0%

$4,340,813

Platform fee: 30.0%

$1,860,348

Epic Games Store

Gross revenue baseline: $6,201,162

To developer

$5,577,022

·

To developer: 89.9%

$5,577,022

Platform fee: 10.1%

$624,139

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,201,162

To developer

$4,340,813

·

To developer: 70.0%

$4,340,813

Platform fee: 30.0%

$1,860,348

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

·

0%◆ Median100%

·

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lost Castle / 失落城堡 ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.5h avg8.1h median

·

20.5h

Average Playtime

8.1h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 8.1h and average of 20.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: June 11, 2026

DeveloperHunter Studio
PublisherNeon Doctrine
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players114
SteamSpy Owners1,000,000 – 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Lost Castle / 失落城堡 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lost Castle / 失落城堡's total gross revenue on Steam at approximately $6,201,162.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,276,663
  • Calibrated midpoint (x29): $6,201,162
  • Optimistic estimate (x60): $12,829,990

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lost Castle / 失落城堡 sold on Steam?

With 23,524 Steam reviews and a 87% positive rating, we estimate Lost Castle / 失落城堡 has sold between 470,480 and 1,411,440 copies, with a best estimate of 682,196.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hunter Studio earn from Lost Castle / 失落城堡?

After Steam's tiered platform fee of effectively 30.0%, Hunter Studio keeps an estimated $4,340,813 from Lost Castle / 失落城堡's gross revenue of $6,201,162.

Here's the breakdown:

  • Gross Revenue: $6,201,162
  • Steam's Fee (30.0%): -$1,860,348
  • Developer Revenue: $4,340,813

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lost Castle / 失落城堡?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lost Castle / 失落城堡, with an estimated gross revenue of $6,201,162, this results in an effective rate of 30.0%. Steam keeps approximately $1,860,348 and Hunter Studio receives $4,340,813.

How accurate are these revenue estimates for Lost Castle / 失落城堡?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,276,663 to $12,829,990) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $9.

What would Lost Castle / 失落城堡 earn on Epic Games Store instead?

If Lost Castle / 失落城堡 generated the same gross revenue on the Epic Games Store, Hunter Studio would keep approximately $5,577,022 - that's $1,236,209 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $624,139. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,340,813.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lost Castle / 失落城堡?

According to SteamSpy data, players spend an average of 20.5 hours in Lost Castle / 失落城堡, with a median playtime of 8.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.